My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Elixir Collector Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Dark Prince Night Witch
Giant Snowball
Skeletons Bats Night Witch
Zap
Skeletons Bats Dark Prince Night Witch
Barbarian Barrel
Skeletons Elixir Golem Dark Prince Night Witch
The Log
Skeletons Elixir Golem Dark Prince
Earthquake
Skeletons Elixir Golem Elixir Collector
Arrows
Skeletons Bats Night Witch
Royal Delivery
Skeletons Bats Elixir Golem Dark Prince Night Witch
Fireball
Elixir Golem Elixir Collector Night Witch
Poison
Bats Elixir Golem Elixir Collector Night Witch
Lightning
Elixir Collector Dark Prince Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Elixir Collector Rage Dark Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Elixir Golem Dark Prince Night Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elixir Golem Rage Dark Prince
Arrows
Elixir Golem Dark Prince Night Witch
Elixir Golem
Rage Night Witch Bats Arrows
Elixir Collector
Rage
Elixir Golem Bats Dark Prince Night Witch
Dark Prince
Bats Arrows Rage
Night Witch
Elixir Golem Arrows Rage

Defense Synergies 0 6

Skeletons
Bats Dark Prince Night Witch
Bats
Skeletons Dark Prince
Arrows
Dark Prince
Elixir Golem
Elixir Collector
Rage
Dark Prince
Skeletons Bats Arrows Night Witch
Night Witch
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Dark Prince Night Witch
Skeletons Bats Dark Prince Night Witch
Night Witch Skeletons Bats Dark Prince
Arrows Dark Prince
Arrows Skeletons Bats Dark Prince Night Witch
Bats Arrows Night Witch
Arrows
Skeletons Night Witch
Skeletons Dark Prince Night Witch
Bats Skeletons Arrows Dark Prince Night Witch
Arrows Bats Night Witch
Night Witch Skeletons Bats Dark Prince
Bats Arrows Dark Prince Night Witch
Skeletons Bats Arrows Dark Prince Night Witch
Arrows Bats Dark Prince Night Witch
Arrows Bats Dark Prince
Dark Prince Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Arrows
Skeletons Bats Dark Prince
Dark Prince Bats Night Witch
Skeletons Dark Prince Night Witch
Arrows Skeletons Bats
Dark Prince Skeletons Bats Night Witch
Dark Prince
Skeletons Bats Dark Prince
Skeletons
Bats Dark Prince
Arrows Dark Prince
Dark Prince Skeletons Night Witch
Skeletons Bats Dark Prince Night Witch
Bats Arrows Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Bats
Arrows
Arrows
Arrows
Bats Night Witch
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows Dark Prince
Arrows
Night Witch
Arrows
Arrows
Arrows Dark Prince
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Dark Prince Night Witch
Arrows
Arrows
Dark Prince
Arrows
Arrows
Dark Prince
Bats
Bats
Dark Prince

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