My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel
Zap
Skeletons Bats Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Valkyrie Inferno Tower Goblin Barrel
The Log
Skeletons Dart Goblin Goblin Barrel
Earthquake
Skeletons Inferno Tower Goblin Barrel
Arrows
Skeletons Bats Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Dart Goblin Valkyrie Goblin Barrel
Fireball
Dart Goblin Inferno Tower Goblin Barrel
Poison
Bats Dart Goblin Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Dart Goblin Goblin Barrel Valkyrie Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Dart Goblin

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Dart Goblin
Valkyrie Goblin Barrel Mega Knight
Valkyrie
Bats Dart Goblin Goblin Barrel
Inferno Tower
Goblin Barrel
Dart Goblin Valkyrie Bats Arrows Mega Knight
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel

Defense Synergies 2 13

Skeletons
Dart Goblin Bats Inferno Tower
Bats
Skeletons Dart Goblin Valkyrie Inferno Tower Mega Knight
Arrows
Mega Knight Valkyrie Inferno Tower
Dart Goblin
Skeletons Bats Valkyrie Inferno Tower Mega Knight
Valkyrie
Bats Arrows Dart Goblin Inferno Tower
Inferno Tower
Skeletons Bats Arrows Dart Goblin Valkyrie Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Dart Goblin Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Inferno Tower
Inferno Tower Skeletons Bats Dart Goblin Valkyrie Mega Knight
Inferno Tower Mega Knight Skeletons Bats Dart Goblin Valkyrie
Inferno Tower Skeletons Bats Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Bats Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Inferno Tower Arrows
Arrows Dart Goblin Valkyrie Inferno Tower Mega Knight
Inferno Tower Skeletons
Skeletons Dart Goblin Valkyrie Inferno Tower Mega Knight
Bats Dart Goblin Valkyrie Skeletons Arrows Mega Knight
Arrows Inferno Tower Bats Dart Goblin
Inferno Tower Mega Knight Skeletons Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Dart Goblin
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Skeletons Bats Arrows Valkyrie Inferno Tower
Arrows Mega Knight Bats Dart Goblin Valkyrie
Arrows Valkyrie Bats Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Valkyrie Mega Knight Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Inferno Tower
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Bats Valkyrie Inferno Tower
Valkyrie Mega Knight Bats Inferno Tower
Inferno Tower Skeletons Valkyrie Mega Knight
Arrows Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Skeletons Bats Valkyrie Inferno Tower
Inferno Tower Skeletons Dart Goblin
Mega Knight Bats Dart Goblin Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Valkyrie Inferno Tower
Dart Goblin Valkyrie Mega Knight
Inferno Tower Skeletons Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Mega Knight Dart Goblin Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight

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