My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Inferno Dragon
Giant Snowball
Skeletons Bats Cannon Hog Rider Inferno Dragon
Zap
Skeletons Bats Cannon Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider Inferno Dragon
Fireball
Cannon Firecracker Hog Rider Inferno Dragon
Poison
Bats Cannon Firecracker
Lightning
Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Cannon Firecracker Hog Rider Inferno Dragon Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Inferno Dragon
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Bats Inferno Dragon
Hog Rider
Bats Arrows Firecracker Golden Knight
Inferno Dragon
Bats Firecracker
Golden Knight
Hog Rider

Defense Synergies 1 12

Skeletons
Cannon Bats Firecracker Inferno Dragon
Bats
Skeletons Cannon Firecracker Inferno Dragon Golden Knight
Arrows
Cannon Golden Knight
Cannon
Skeletons Bats Arrows Firecracker Inferno Dragon
Firecracker
Skeletons Bats Cannon Golden Knight
Hog Rider
Inferno Dragon
Skeletons Bats Cannon
Golden Knight
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Inferno Dragon Skeletons Bats Cannon Firecracker
Cannon Skeletons Bats Inferno Dragon
Cannon Inferno Dragon Skeletons Bats Firecracker
Arrows Firecracker
Arrows Skeletons Bats Cannon Firecracker
Bats Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Golden Knight
Cannon Inferno Dragon Skeletons
Skeletons Cannon Firecracker
Bats Skeletons Arrows Cannon Firecracker
Arrows Inferno Dragon Bats Firecracker
Cannon Skeletons Bats
Bats Arrows Cannon Firecracker Golden Knight
Inferno Dragon Cannon
Cannon Inferno Dragon
Skeletons Bats Arrows Cannon Firecracker
Arrows Cannon Bats Firecracker Golden Knight
Arrows Bats Cannon Firecracker Inferno Dragon
Cannon Inferno Dragon
Bats Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Firecracker Inferno Dragon
Skeletons Bats Golden Knight
Bats
Skeletons Cannon Inferno Dragon
Arrows Firecracker Skeletons Bats
Skeletons Bats
Inferno Dragon
Skeletons Bats Firecracker Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Bats Golden Knight
Arrows
Skeletons Cannon Golden Knight
Cannon Firecracker
Skeletons Bats Firecracker Inferno Dragon Golden Knight
Bats Arrows Cannon Firecracker Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Bats
Firecracker Arrows Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Golden Knight
Arrows Golden Knight
Arrows Firecracker Golden Knight
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Golden Knight

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