My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Electro Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Sparky
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Sparky
Barbarian Barrel
Skeletons Archers Ice Wizard Sparky
The Log
Skeletons Archers Sparky
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Ice Wizard Sparky
Fireball
Archers Ice Wizard Sparky
Poison
Bats Archers Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Void Ice Wizard Fireball Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Sparky
Archers
Fireball
Sparky
Void
Electro Giant
Electro Giant
Void Sparky
Ice Wizard
Sparky
Bats Fireball Electro Giant

Defense Synergies 0 9

Skeletons
Bats Archers Ice Wizard Sparky
Bats
Skeletons Ice Wizard Sparky
Archers
Skeletons Ice Wizard
Fireball
Ice Wizard
Void
Electro Giant
Ice Wizard
Ice Wizard
Skeletons Bats Archers Fireball Electro Giant
Sparky
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Sparky
Sparky Skeletons Bats Ice Wizard
Sparky Skeletons Bats Archers Void Ice Wizard
Sparky Skeletons Bats Ice Wizard
Fireball Sparky
Fireball Skeletons Bats Archers Ice Wizard
Bats Archers Fireball Void Ice Wizard
Fireball Void Electro Giant Sparky
Sparky Skeletons Ice Wizard
Skeletons Archers Ice Wizard Sparky
Bats Archers Ice Wizard Skeletons Fireball Electro Giant
Bats Archers Fireball Ice Wizard
Sparky Skeletons Bats Fireball Ice Wizard
Fireball Sparky Bats
Sparky
Fireball Electro Giant Sparky
Sparky Skeletons Bats Fireball
Fireball Bats Archers Ice Wizard
Bats Archers Fireball Ice Wizard
Sparky
Bats Archers Fireball Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Void Electro Giant Sparky
Fireball Void Archers
Skeletons Bats Sparky
Bats Fireball Sparky
Skeletons Sparky
Fireball Electro Giant Skeletons Bats Archers Ice Wizard
Sparky Skeletons Bats Archers Fireball Void Ice Wizard
Sparky
Void Skeletons Bats Fireball Sparky
Skeletons Sparky
Bats Sparky
Fireball Void Electro Giant
Skeletons Fireball Sparky
Archers Fireball Electro Giant Sparky
Electro Giant Sparky Skeletons Bats Archers Fireball
Bats Archers Fireball Electro Giant Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Sparky
Fireball Void Ice Wizard
Fireball Void Sparky
Fireball Void Sparky
Fireball Sparky
Fireball Electro Giant Bats Ice Wizard
Archers Sparky
Fireball Ice Wizard
Fireball Void
Bats Fireball Void Sparky
Void Fireball Sparky
Fireball Void Archers
Fireball Void Sparky
Fireball Void
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Bats Sparky
Void Archers Fireball Sparky
Fireball Electro Giant
Fireball Void Sparky
Fireball Void
Void Sparky
Fireball Void
Electro Giant Fireball Ice Wizard Sparky
Fireball Void Ice Wizard Sparky
Fireball Void Sparky
Fireball Void Sparky
Bats Archers Fireball Electro Giant Ice Wizard Sparky
Bats Fireball Void Electro Giant
Fireball Void Sparky
Void Fireball Sparky
Void Fireball Sparky
Sparky
Fireball Sparky
Bats Archers Fireball Void
Fireball Archers Ice Wizard
Fireball
Fireball Void Sparky
Fireball
Void Fireball Electro Giant Sparky
Sparky
Electro Giant Bats Fireball Sparky
Bats Fireball Void
Void Fireball Electro Giant Sparky

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