My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Flying Machine Zappies Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Bandit
Giant Snowball
Skeletons Barbarians Musketeer Flying Machine Zappies Royal Hogs
Zap
Skeletons Flying Machine Zappies Royal Hogs Bandit
Barbarian Barrel
Skeletons Barbarians Musketeer Zappies Royal Hogs Bandit
The Log
Skeletons Barbarians Musketeer Zappies Royal Hogs Bandit
Earthquake
Skeletons Barbarians Zappies Royal Hogs
Arrows
Skeletons Flying Machine Zappies Royal Hogs
Royal Delivery
Skeletons Barbarians Musketeer Flying Machine Zappies Royal Hogs Bandit
Fireball
Barbarians Musketeer Flying Machine Zappies Royal Hogs Bandit
Poison
Barbarians Musketeer Flying Machine Zappies Royal Hogs
Lightning
Musketeer Bandit
Rocket
Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Bandit Musketeer Flying Machine Zappies Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Bandit Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Musketeer
Royal Hogs The Log Bandit
Flying Machine
Zappies Royal Hogs
Zappies
Flying Machine Royal Hogs Bandit
Royal Hogs
Musketeer Flying Machine Zappies The Log Bandit
The Log
Musketeer Royal Hogs Bandit
Bandit
Musketeer Zappies Royal Hogs The Log

Defense Synergies 2 14

Skeletons
Musketeer Flying Machine Zappies The Log Bandit
Barbarians
Zappies
Musketeer
Skeletons The Log Flying Machine Zappies Bandit
Flying Machine
Skeletons Musketeer Zappies The Log Bandit
Zappies
Skeletons Barbarians Musketeer Flying Machine The Log Bandit
Royal Hogs
The Log
Musketeer Skeletons Flying Machine Zappies Bandit
Bandit
Skeletons Musketeer Flying Machine Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine Zappies The Log
Barbarians Skeletons Musketeer Flying Machine Zappies The Log Bandit
Barbarians Skeletons Musketeer Zappies Bandit
Barbarians Skeletons Musketeer Zappies Bandit
Barbarians The Log
The Log Skeletons Musketeer Flying Machine Zappies Bandit
Musketeer Flying Machine Zappies
Barbarians Musketeer Flying Machine The Log Bandit
Barbarians Zappies Skeletons Musketeer
Skeletons Barbarians Musketeer Zappies Bandit
Barbarians Skeletons Musketeer Flying Machine Zappies The Log Bandit
Musketeer Flying Machine Zappies
Barbarians Skeletons Musketeer Flying Machine Zappies The Log Bandit
Barbarians Zappies The Log
Barbarians Zappies Bandit
Barbarians Zappies The Log Bandit
Barbarians Skeletons Musketeer Zappies
Barbarians Musketeer Flying Machine Zappies The Log Bandit
The Log Barbarians Musketeer Flying Machine Zappies Bandit
Barbarians Musketeer Zappies
Barbarians Musketeer Flying Machine Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zappies Bandit
Bandit Musketeer Flying Machine The Log
Barbarians Zappies Bandit Skeletons Musketeer The Log
Barbarians Musketeer Zappies The Log Bandit
Barbarians Skeletons Musketeer Zappies Bandit
Skeletons Musketeer Flying Machine Zappies
Skeletons Barbarians Musketeer Flying Machine Zappies Bandit
Barbarians Zappies
Skeletons Barbarians Flying Machine Zappies The Log Bandit
Skeletons Barbarians Musketeer Zappies
Barbarians Musketeer Flying Machine Zappies
Barbarians The Log
Barbarians Skeletons Zappies Bandit
Barbarians Musketeer Flying Machine Zappies
Barbarians Zappies Skeletons Musketeer Flying Machine The Log
Barbarians Musketeer Flying Machine Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine The Log Bandit
Musketeer Flying Machine The Log Bandit
Flying Machine The Log Bandit
Barbarians Musketeer Flying Machine The Log
The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
The Log Flying Machine
The Log Flying Machine Bandit
Musketeer
Musketeer Flying Machine The Log Bandit
Musketeer Flying Machine
Flying Machine Musketeer The Log Bandit
Musketeer Flying Machine Bandit
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Bandit
Musketeer Flying Machine The Log Bandit
Musketeer Flying Machine The Log Bandit
Flying Machine The Log
Musketeer The Log
Musketeer The Log
Barbarians Musketeer Flying Machine The Log
The Log
The Log Musketeer Flying Machine Bandit
Musketeer Flying Machine The Log Bandit
Musketeer The Log Bandit
Musketeer Flying Machine
Musketeer Flying Machine Zappies
Musketeer The Log Bandit
Zappies
The Log
Barbarians Musketeer Flying Machine Zappies Bandit
Musketeer Flying Machine Zappies
The Log
Musketeer Flying Machine
The Log Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Zappies The Log
Musketeer Flying Machine Zappies
Musketeer Flying Machine The Log Bandit

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