My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone
Zap
Skeletons Firecracker Clone
Barbarian Barrel
Skeletons Firecracker Tesla Clone Giant Skeleton
The Log
Skeletons Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Skeletons Firecracker Tesla Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Fireball
Firecracker Tesla Clone
Poison
Firecracker Clone
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Clone Tesla Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Firecracker
Mini P.E.K.K.A Mirror Giant Skeleton
Tesla
Mini P.E.K.K.A
Arrows Firecracker Mirror Giant Skeleton
Mirror
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Arrows Firecracker Mini P.E.K.K.A Mirror

Defense Synergies 3 12

Skeletons
Tesla Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows
Mirror Tesla Mini P.E.K.K.A Giant Skeleton
Firecracker
Skeletons Tesla Mini P.E.K.K.A Mirror Giant Skeleton
Tesla
Skeletons Mirror Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Firecracker Tesla Mirror
Mirror
Arrows Tesla Firecracker Mini P.E.K.K.A
Clone
Giant Skeleton
Skeletons Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Skeletons Firecracker Tesla
Tesla Mini P.E.K.K.A Skeletons Giant Skeleton
Tesla Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Skeletons Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla Giant Skeleton
Tesla Mini P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Skeletons Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Skeletons Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Skeletons Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Firecracker
Arrows Firecracker Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A
Giant Skeleton Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Skeletons Tesla Mini P.E.K.K.A
Arrows Firecracker Skeletons Tesla
Mini P.E.K.K.A Skeletons Tesla Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Skeletons Firecracker Mini P.E.K.K.A
Skeletons Tesla
Tesla Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Arrows
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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