My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Night Witch
Giant Snowball
Skeletons Skeleton Dragons Fisherman Night Witch Little Prince
Zap
Skeletons Royal Giant Fisherman Night Witch Little Prince
Barbarian Barrel
Skeletons Night Witch Little Prince
The Log
Skeletons Royal Giant Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons Night Witch Little Prince
Royal Delivery
Skeletons Skeleton Dragons Fisherman Night Witch Little Prince
Fireball
Skeleton Dragons Fisherman Night Witch Little Prince
Poison
Skeleton Dragons Fisherman Night Witch Little Prince
Lightning
Skeleton Dragons Fisherman Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Fisherman Little Prince Skeleton Dragons Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Night Witch
Skeleton Dragons
Royal Giant Fisherman
Royal Giant
Arrows Fisherman Skeleton Dragons Night Witch
Rage
Night Witch
Fisherman
Royal Giant Skeleton Dragons
Night Witch
Arrows Royal Giant Rage
Little Prince

Defense Synergies 1 6

Skeletons
Fisherman Skeleton Dragons Night Witch Little Prince
Arrows
Little Prince
Skeleton Dragons
Skeletons Fisherman Night Witch
Royal Giant
Rage
Fisherman
Skeletons Skeleton Dragons
Night Witch
Skeletons Skeleton Dragons
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Skeletons Skeleton Dragons Fisherman Night Witch
Fisherman Skeletons Skeleton Dragons Night Witch
Night Witch Skeletons Skeleton Dragons Fisherman
Arrows
Arrows Skeletons Skeleton Dragons Night Witch
Skeleton Dragons Arrows Night Witch Little Prince
Arrows Skeleton Dragons
Skeletons Fisherman Night Witch
Skeletons Fisherman Night Witch Little Prince
Skeleton Dragons Skeletons Arrows Fisherman Night Witch
Arrows Skeleton Dragons Night Witch
Night Witch Skeletons Skeleton Dragons
Arrows Skeleton Dragons Night Witch
Fisherman
Skeletons Arrows Skeleton Dragons Fisherman Night Witch
Arrows Skeleton Dragons Fisherman Night Witch Little Prince
Arrows Skeleton Dragons Fisherman Little Prince
Fisherman
Skeleton Dragons Arrows Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Arrows Skeleton Dragons Fisherman
Skeletons Fisherman
Fisherman Night Witch
Skeletons Fisherman Night Witch
Arrows Skeleton Dragons Skeletons
Skeletons Night Witch
Fisherman
Skeletons Skeleton Dragons
Skeletons Skeleton Dragons
Arrows
Skeletons Night Witch
Skeleton Dragons
Skeletons Skeleton Dragons Fisherman Night Witch Little Prince
Arrows Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Fisherman Night Witch
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Fisherman Night Witch
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Little Prince
Skeleton Dragons Night Witch
Arrows Skeleton Dragons
Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons Little Prince
Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Night Witch Little Prince
Skeleton Dragons
Night Witch
Arrows Skeleton Dragons Night Witch
Arrows Skeleton Dragons
Arrows
Night Witch
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Little Prince

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