My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Skeleton Dragons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Heal Spirit Hunter
The Log
Skeletons Royal Giant Heal Spirit Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons Heal Spirit
Royal Delivery
Skeletons Skeleton Dragons Heal Spirit Hunter Fisherman
Fireball
Skeleton Dragons Hunter Fisherman
Poison
Skeleton Dragons Hunter Fisherman
Lightning
Skeleton Dragons Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Arrows Fisherman Skeleton Dragons Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Arrows Fisherman

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Fireball
Skeleton Dragons
Royal Giant Heal Spirit Fisherman
Royal Giant
Arrows Heal Spirit Fireball Hunter Fisherman Skeleton Dragons
Heal Spirit
Royal Giant Skeleton Dragons Hunter
Fireball
Arrows Royal Giant
Hunter
Royal Giant Fisherman Heal Spirit
Fisherman
Royal Giant Hunter Skeleton Dragons

Defense Synergies 2 6

Skeletons
Fisherman Skeleton Dragons Hunter
Arrows
Fireball
Skeleton Dragons
Skeletons Fireball Hunter Fisherman
Royal Giant
Heal Spirit
Fireball
Arrows Skeleton Dragons
Hunter
Fisherman Skeletons Skeleton Dragons
Fisherman
Skeletons Hunter Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Hunter Skeletons Skeleton Dragons Fisherman
Hunter Fisherman Skeletons Skeleton Dragons
Hunter Skeletons Skeleton Dragons Fisherman
Arrows Fireball
Arrows Fireball Skeletons Skeleton Dragons Hunter
Skeleton Dragons Hunter Arrows Fireball
Arrows Skeleton Dragons Fireball
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman
Skeleton Dragons Skeletons Arrows Fireball Hunter Fisherman
Arrows Skeleton Dragons Hunter Fireball
Hunter Skeletons Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons Hunter
Hunter
Fireball Hunter Fisherman
Skeletons Arrows Skeleton Dragons Fireball Hunter Fisherman
Arrows Fireball Skeleton Dragons Hunter Fisherman
Arrows Hunter Skeleton Dragons Fireball Fisherman
Hunter Fisherman
Skeleton Dragons Arrows Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball Arrows Skeleton Dragons Hunter Fisherman
Skeletons Hunter Fisherman
Hunter Fireball Fisherman
Skeletons Hunter Fisherman
Arrows Skeleton Dragons Fireball Skeletons Hunter
Skeletons Fireball Hunter
Hunter Fisherman
Skeletons Skeleton Dragons Fireball
Skeletons Skeleton Dragons
Hunter
Arrows Fireball
Skeletons Fireball Hunter
Skeleton Dragons Fireball
Skeletons Skeleton Dragons Fireball Hunter Fisherman
Arrows Skeleton Dragons Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Hunter
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons Hunter
Arrows Fireball Skeleton Dragons Fisherman
Fireball Fisherman
Arrows Skeleton Dragons Fireball Fisherman
Fireball Arrows Skeleton Dragons
Skeleton Dragons Fireball Hunter Fisherman
Arrows Skeleton Dragons Fireball Fisherman
Arrows Skeleton Dragons Fireball Fisherman
Arrows Skeleton Dragons Fireball Hunter
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fireball Hunter Fisherman
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Fisherman
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Hunter
Fisherman
Arrows Fireball Skeleton Dragons Hunter Fisherman
Fireball Arrows Skeleton Dragons Fisherman
Fireball Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball
Fireball
Arrows Skeleton Dragons Fireball Hunter
Arrows Skeleton Dragons Fireball
Arrows Fireball
Fireball
Fireball Arrows Skeleton Dragons Hunter
Arrows Fireball
Fireball Skeleton Dragons Hunter
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball

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