My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill Electro Dragon
Zap
Skeletons Firecracker Goblin Drill
Barbarian Barrel
Skeletons Firecracker Goblin Drill
The Log
Skeletons Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Elixir Collector Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Drill Electro Dragon P.E.K.K.A
Fireball
Firecracker Elixir Collector Goblin Drill Electro Dragon
Poison
Firecracker Elixir Collector Goblin Drill Electro Dragon
Lightning
Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado Goblin Drill P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tornado Goblin Drill Electro Dragon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Goblin Drill
Firecracker
Tornado Goblin Drill P.E.K.K.A
Elixir Collector
Tornado
P.E.K.K.A Firecracker Electro Dragon
Goblin Drill
Arrows Firecracker
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Firecracker Electro Dragon

Defense Synergies 1 12

Skeletons
Firecracker Tornado Electro Dragon P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Firecracker
Skeletons Tornado Electro Dragon P.E.K.K.A
Elixir Collector
Tornado
P.E.K.K.A Skeletons Arrows Firecracker Goblin Drill Electro Dragon
Goblin Drill
Tornado Electro Dragon
Electro Dragon
Skeletons Firecracker Tornado Goblin Drill
P.E.K.K.A
Tornado Skeletons Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Skeletons Firecracker Goblin Drill Electro Dragon
Tornado P.E.K.K.A Skeletons Goblin Drill Electro Dragon
P.E.K.K.A Skeletons Firecracker Goblin Drill Electro Dragon
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Skeletons Firecracker Electro Dragon
Tornado Arrows Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Tornado Goblin Drill
Tornado Skeletons Firecracker
Skeletons Arrows Firecracker Tornado Goblin Drill Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Goblin Drill P.E.K.K.A Skeletons Electro Dragon
Arrows Firecracker Tornado Goblin Drill Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Drill
Tornado Goblin Drill P.E.K.K.A
Skeletons Arrows Firecracker Tornado Goblin Drill Electro Dragon P.E.K.K.A
Arrows Firecracker Tornado Goblin Drill Electro Dragon
Arrows Tornado Goblin Drill Firecracker Electro Dragon
P.E.K.K.A Tornado Goblin Drill
Arrows Firecracker Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Goblin Drill
Arrows Firecracker Skeletons Tornado Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Firecracker Tornado
P.E.K.K.A Skeletons Goblin Drill
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Tornado Goblin Drill P.E.K.K.A
Arrows Firecracker Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Goblin Drill Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Arrows Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Goblin Drill Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Goblin Drill Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado

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