My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Giant Skeleton Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton Fisherman
Giant Snowball
Skeletons Goblin Drill Fisherman Little Prince
Zap
Skeletons Mortar Goblin Drill Fisherman Little Prince
Barbarian Barrel
Skeletons Mortar Hunter Goblin Drill Giant Skeleton Little Prince
The Log
Skeletons Hunter Goblin Drill Giant Skeleton Fisherman Little Prince
Earthquake
Skeletons Mortar Goblin Drill
Arrows
Skeletons Goblin Drill Little Prince
Royal Delivery
Skeletons Hunter Goblin Drill Giant Skeleton Fisherman Little Prince
Fireball
Mortar Hunter Goblin Drill Fisherman Little Prince
Poison
Mortar Hunter Goblin Drill Fisherman Little Prince
Lightning
Mortar Hunter Fisherman Little Prince
Rocket
Mortar Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Fisherman Little Prince Mortar Hunter Goblin Drill Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Fisherman Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Goblin Drill Giant Skeleton
Mortar
Arrows Hunter
Hunter
Fisherman Mortar Giant Skeleton
Goblin Drill
Arrows
Giant Skeleton
Arrows Hunter Fisherman
Fisherman
Hunter Giant Skeleton
Little Prince

Defense Synergies 2 9

Skeletons
Fisherman Mortar Hunter Giant Skeleton Little Prince
Arrows
Mortar Giant Skeleton Little Prince
Mortar
Skeletons Arrows
Hunter
Fisherman Skeletons Giant Skeleton
Goblin Drill
Giant Skeleton
Skeletons Arrows Hunter Little Prince
Fisherman
Skeletons Hunter
Little Prince
Skeletons Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Hunter Skeletons Mortar Goblin Drill Fisherman
Mortar Hunter Fisherman Skeletons Goblin Drill Giant Skeleton
Hunter Skeletons Mortar Goblin Drill Fisherman
Arrows Giant Skeleton
Arrows Skeletons Hunter
Hunter Arrows Mortar Little Prince
Arrows Giant Skeleton
Hunter Skeletons Mortar Goblin Drill Fisherman
Skeletons Hunter Giant Skeleton Fisherman Little Prince
Skeletons Arrows Hunter Goblin Drill Giant Skeleton Fisherman
Arrows Hunter
Mortar Hunter Goblin Drill Skeletons Giant Skeleton
Arrows Mortar Hunter Goblin Drill
Mortar Hunter Goblin Drill
Mortar Hunter Goblin Drill Fisherman
Skeletons Arrows Mortar Hunter Goblin Drill Fisherman
Arrows Mortar Hunter Goblin Drill Fisherman Little Prince
Arrows Mortar Hunter Goblin Drill Giant Skeleton Fisherman Little Prince
Mortar Hunter Goblin Drill Fisherman
Arrows Hunter Giant Skeleton Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Fisherman
Arrows Mortar Hunter Fisherman
Giant Skeleton Skeletons Hunter Fisherman
Hunter Giant Skeleton Fisherman
Giant Skeleton Skeletons Hunter Goblin Drill Fisherman
Arrows Skeletons Hunter
Skeletons Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton Skeletons Mortar
Skeletons Goblin Drill
Hunter Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Hunter
Skeletons Mortar Hunter Goblin Drill Giant Skeleton Fisherman Little Prince
Arrows Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Goblin Drill Giant Skeleton
Arrows Mortar Fisherman
Arrows Goblin Drill Giant Skeleton
Arrows Giant Skeleton
Arrows Mortar
Arrows Hunter
Arrows Mortar
Arrows Hunter
Arrows Mortar Fisherman
Fisherman
Arrows Mortar Fisherman
Arrows
Mortar Hunter Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Hunter Goblin Drill
Arrows Mortar
Arrows Mortar
Fisherman
Arrows Mortar Hunter Fisherman
Arrows Mortar Little Prince
Giant Skeleton
Arrows
Fisherman
Arrows Mortar Goblin Drill
Arrows Mortar Hunter Little Prince
Fisherman
Arrows Mortar Hunter Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Hunter Little Prince
Arrows Mortar Hunter
Arrows
Giant Skeleton
Arrows
Arrows Hunter
Arrows
Hunter
Arrows Mortar
Arrows Giant Skeleton
Giant Skeleton
Mortar Giant Skeleton Little Prince

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