My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Recruits Fisherman
Giant Snowball
Skeletons Minions Royal Recruits Fisherman Little Prince
Zap
Skeletons Minions Goblin Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Royal Recruits Little Prince
The Log
Skeletons Royal Recruits Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Minions Royal Recruits Little Prince
Royal Delivery
Skeletons Minions Royal Recruits Fisherman Little Prince
Fireball
Minions Fisherman Little Prince
Poison
Minions Royal Recruits Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Minions Fisherman Little Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Minions

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Giant
Minions
Rage Royal Recruits Goblin Giant Fisherman
Royal Recruits
Minions
Rage
Minions Goblin Giant
Goblin Giant
Arrows Minions Rage Fisherman Little Prince
Fisherman
Minions Goblin Giant
Little Prince
Goblin Giant

Defense Synergies 1 6

Skeletons
Fisherman Minions Little Prince
Arrows
Little Prince
Minions
Skeletons Royal Recruits Goblin Giant Fisherman
Royal Recruits
Minions
Rage
Goblin Giant
Minions
Fisherman
Skeletons Minions
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Goblin Giant
Skeletons Minions Royal Recruits Fisherman
Fisherman Skeletons Minions Royal Recruits
Royal Recruits Skeletons Minions Fisherman
Arrows Royal Recruits
Arrows Skeletons Minions
Minions Arrows Little Prince
Arrows Royal Recruits Goblin Giant
Skeletons Minions Royal Recruits Fisherman
Skeletons Royal Recruits Fisherman Little Prince
Minions Skeletons Arrows Royal Recruits Goblin Giant Fisherman
Arrows Minions
Royal Recruits Skeletons Minions
Arrows Minions Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Skeletons Arrows Minions Royal Recruits Fisherman
Arrows Minions Royal Recruits Fisherman Little Prince
Arrows Minions Royal Recruits Fisherman Little Prince
Royal Recruits Fisherman
Royal Recruits Arrows Minions Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fisherman
Arrows Fisherman
Royal Recruits Skeletons Minions Goblin Giant Fisherman
Royal Recruits Goblin Giant Fisherman
Royal Recruits Skeletons Goblin Giant Fisherman
Arrows Skeletons Minions Goblin Giant
Royal Recruits Skeletons Minions Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Skeletons Minions
Royal Recruits Skeletons Goblin Giant
Minions Royal Recruits
Royal Recruits Arrows Goblin Giant
Royal Recruits Skeletons Goblin Giant
Royal Recruits
Royal Recruits Skeletons Minions Goblin Giant Fisherman Little Prince
Arrows Minions Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows Goblin Giant
Arrows Royal Recruits
Arrows
Arrows Minions Goblin Giant
Arrows
Arrows
Arrows Fisherman
Minions Fisherman
Arrows Royal Recruits Fisherman
Arrows
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Minions Fisherman
Arrows Fisherman
Arrows Little Prince
Minions
Arrows
Fisherman
Arrows Royal Recruits
Arrows Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Little Prince
Minions
Arrows
Arrows
Arrows
Minions Royal Recruits
Arrows
Arrows
Arrows
Arrows
Royal Recruits
Minions Royal Recruits
Royal Recruits Goblin Giant Little Prince

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