My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Fisherman Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Fisherman
Giant Snowball
Skeletons Balloon Fisherman Lumberjack
Zap
Skeletons Inferno Tower Balloon Fisherman
Barbarian Barrel
Skeletons Heal Spirit Inferno Tower Lumberjack
The Log
Skeletons Heal Spirit Fisherman Lumberjack
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Balloon Fisherman Lumberjack Mother Witch
Fireball
Inferno Tower Balloon Fisherman Lumberjack Mother Witch
Poison
Inferno Tower Balloon Fisherman Mother Witch
Lightning
Inferno Tower Balloon Fisherman Lumberjack Mother Witch
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Inferno Tower Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Arrows Fisherman Lumberjack Mother Witch Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Arrows Fisherman

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lumberjack Mother Witch
Heal Spirit
Balloon Lumberjack
Inferno Tower
Balloon
Arrows Heal Spirit Lumberjack Fisherman
Fisherman
Balloon
Lumberjack
Balloon Arrows Heal Spirit
Mother Witch
Arrows

Defense Synergies 1 9

Skeletons
Fisherman Inferno Tower Lumberjack
Arrows
Inferno Tower Lumberjack Mother Witch
Heal Spirit
Inferno Tower
Skeletons Arrows Fisherman Lumberjack
Balloon
Fisherman
Skeletons Inferno Tower Mother Witch
Lumberjack
Skeletons Arrows Inferno Tower Mother Witch
Mother Witch
Arrows Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Lumberjack Skeletons Fisherman
Inferno Tower Fisherman Lumberjack Skeletons
Inferno Tower Lumberjack Skeletons Fisherman
Arrows Lumberjack
Arrows Skeletons Lumberjack Mother Witch
Inferno Tower Arrows
Arrows Inferno Tower
Inferno Tower Skeletons Fisherman Lumberjack
Skeletons Inferno Tower Fisherman Lumberjack
Mother Witch Skeletons Arrows Fisherman Lumberjack
Arrows Inferno Tower
Inferno Tower Lumberjack Skeletons
Arrows Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fisherman Lumberjack
Skeletons Arrows Inferno Tower Fisherman Lumberjack
Arrows Fisherman Lumberjack
Arrows Fisherman Lumberjack Mother Witch
Inferno Tower Fisherman Lumberjack
Arrows Fisherman Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Inferno Tower Fisherman
Arrows Fisherman Lumberjack
Lumberjack Skeletons Inferno Tower Fisherman
Lumberjack Inferno Tower Fisherman
Inferno Tower Skeletons Fisherman Lumberjack
Arrows Mother Witch Skeletons
Skeletons Inferno Tower Lumberjack
Inferno Tower Fisherman Lumberjack
Skeletons Inferno Tower
Inferno Tower Skeletons
Inferno Tower Lumberjack
Arrows
Skeletons Inferno Tower Lumberjack
Inferno Tower Skeletons Fisherman Lumberjack
Arrows Inferno Tower Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Fisherman
Fisherman Lumberjack
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Lumberjack
Arrows
Arrows

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