My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Firecracker Mortar Barbarians Wizard
The Log
Skeletons Firecracker Barbarians
Earthquake
Skeletons Firecracker Mortar Barbarians
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Wizard
Fireball
Firecracker Mortar Barbarians Wizard
Poison
Firecracker Mortar Barbarians Wizard
Lightning
Mortar Wizard
Rocket
Mortar Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Mortar Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar
Firecracker
Mortar
Mortar
Arrows Firecracker Rocket The Log
Barbarians
Wizard
Rocket
Mortar
The Log
Mortar

Defense Synergies 1 11

Skeletons
Firecracker Mortar Wizard The Log
Arrows
Mortar Barbarians
Firecracker
The Log Skeletons Mortar
Mortar
Skeletons Arrows Firecracker Wizard The Log
Barbarians
Arrows
Wizard
Skeletons Mortar The Log
Rocket
The Log
The Log
Firecracker Skeletons Mortar Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar Wizard The Log
Barbarians Skeletons Firecracker Mortar The Log
Mortar Barbarians Rocket Skeletons
Barbarians Skeletons Firecracker Mortar
Arrows Firecracker Barbarians Rocket The Log
Arrows The Log Skeletons Firecracker
Rocket Arrows Firecracker Mortar Wizard
Rocket Arrows Barbarians The Log
Barbarians Skeletons Mortar
Skeletons Firecracker Barbarians
Barbarians Skeletons Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Mortar Barbarians Skeletons Wizard Rocket The Log
Wizard Rocket Arrows Firecracker Mortar Barbarians The Log
Barbarians Mortar
Barbarians Rocket Mortar The Log
Barbarians Wizard Skeletons Arrows Firecracker Mortar
Arrows Mortar Firecracker Barbarians Wizard The Log
Arrows Mortar Wizard The Log Firecracker Barbarians
Barbarians Mortar
Wizard Arrows Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Arrows Firecracker Mortar Wizard Rocket The Log
Barbarians Skeletons Rocket The Log
Rocket Barbarians The Log
Barbarians Skeletons
Arrows Firecracker Wizard Rocket Skeletons
Rocket Skeletons Barbarians
Barbarians
Rocket Skeletons Firecracker Mortar Barbarians The Log
Skeletons Barbarians
Barbarians
Rocket Arrows Barbarians The Log
Barbarians Rocket Skeletons Wizard
Wizard Firecracker Barbarians
Barbarians Skeletons Firecracker Mortar Rocket The Log
Arrows Firecracker Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Rocket The Log
Arrows Firecracker Mortar The Log
Rocket Arrows The Log
Arrows Firecracker Barbarians Rocket The Log
Wizard Rocket Arrows Firecracker Mortar The Log
Arrows Firecracker Wizard Rocket
Arrows Firecracker Mortar Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Mortar Wizard
Rocket
Firecracker Rocket Arrows Mortar Wizard The Log
Arrows Firecracker Wizard Rocket
Rocket Firecracker Mortar The Log
Arrows Firecracker Mortar Rocket
Arrows Firecracker Mortar The Log
Rocket Arrows Firecracker Mortar Wizard The Log
Arrows Firecracker Mortar Wizard Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Firecracker Mortar Wizard The Log
Rocket Arrows Firecracker Mortar Wizard The Log
Rocket The Log
Rocket Arrows Wizard
Rocket The Log
Rocket Arrows Mortar Barbarians The Log
Arrows Firecracker The Log Mortar Wizard
Arrows Firecracker Mortar The Log Wizard
Arrows Mortar Wizard The Log
Rocket Arrows Firecracker Mortar The Log
Arrows Firecracker Wizard
Rocket Firecracker Wizard
Arrows Mortar Wizard Rocket The Log
Rocket Arrows Firecracker
Rocket Arrows Firecracker Wizard The Log
Barbarians Rocket
Rocket Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Rocket
Arrows The Log Firecracker Mortar Wizard
Rocket Arrows
Firecracker
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Mortar Rocket The Log

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