My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Prince
Giant Snowball
Skeletons Battle Ram Witch
Zap
Skeletons Firecracker Battle Ram Witch Prince
Barbarian Barrel
Skeletons Firecracker Battle Ram Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Witch Prince
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Witch Prince
Fireball
Firecracker Battle Ram Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Mini P.E.K.K.A Battle Ram Freeze Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Battle Ram Freeze Prince
Firecracker
Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Arrows Firecracker
Battle Ram
Arrows Firecracker Freeze Witch
Freeze
Arrows Battle Ram
Witch
Battle Ram Prince
Prince
Arrows Firecracker Witch

Defense Synergies 0 11

Skeletons
Firecracker Mini P.E.K.K.A Witch Prince
Arrows
Mini P.E.K.K.A Prince
Firecracker
Skeletons Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Skeletons Arrows Firecracker Freeze Witch
Battle Ram
Freeze
Mini P.E.K.K.A
Witch
Skeletons Mini P.E.K.K.A Prince
Prince
Skeletons Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince Skeletons Freeze
Mini P.E.K.K.A Witch Prince Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Freeze Skeletons Firecracker
Arrows Firecracker Freeze Witch
Arrows
Mini P.E.K.K.A Witch Skeletons Prince
Skeletons Firecracker Mini P.E.K.K.A Prince
Witch Skeletons Arrows Firecracker Freeze
Arrows Firecracker Witch
Mini P.E.K.K.A Prince Skeletons Freeze Witch
Arrows Firecracker Mini P.E.K.K.A Freeze Witch Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince
Skeletons Arrows Firecracker Mini P.E.K.K.A Witch Prince
Arrows Firecracker Witch Prince
Arrows Freeze Witch Firecracker
Mini P.E.K.K.A Prince
Arrows Firecracker Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch Prince
Arrows Firecracker Mini P.E.K.K.A Prince
Skeletons Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Skeletons Mini P.E.K.K.A Witch Prince
Arrows Firecracker Skeletons Freeze Witch
Mini P.E.K.K.A Prince Skeletons Witch
Mini P.E.K.K.A Prince
Freeze Skeletons Firecracker Mini P.E.K.K.A Witch Prince
Witch Skeletons
Mini P.E.K.K.A Witch Prince
Arrows Prince
Mini P.E.K.K.A Prince Skeletons Witch
Firecracker Witch
Witch Skeletons Firecracker Mini P.E.K.K.A Freeze Prince
Arrows Firecracker Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze Prince
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker Prince
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker Witch
Prince
Arrows
Prince
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch
Arrows Witch Prince
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker Freeze
Prince
Arrows Firecracker
Freeze Witch Prince
Arrows Firecracker Witch
Freeze
Arrows
Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Prince

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