My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards Inferno Dragon Skeleton King
Giant Snowball
Skeletons Dart Goblin Hog Rider Guards Inferno Dragon Skeleton King
Zap
Skeletons Firecracker Dart Goblin Guards Inferno Dragon Skeleton King
Barbarian Barrel
Skeletons Firecracker Dart Goblin Guards Skeleton King
The Log
Skeletons Firecracker Dart Goblin Hog Rider Guards Skeleton King
Earthquake
Skeletons Firecracker Hog Rider Guards Skeleton King
Arrows
Skeletons Firecracker Dart Goblin Guards Skeleton King
Royal Delivery
Skeletons Firecracker Dart Goblin Hog Rider Guards Inferno Dragon Skeleton King
Fireball
Firecracker Dart Goblin Hog Rider Inferno Dragon Skeleton King
Poison
Firecracker Dart Goblin Guards Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Hog Rider Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Dart Goblin Guards Hog Rider Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Firecracker
Hog Rider Dart Goblin Inferno Dragon
Dart Goblin
Firecracker Hog Rider Skeleton King
Hog Rider
Arrows Firecracker Dart Goblin Guards
Guards
Hog Rider
Inferno Dragon
Firecracker
Skeleton King
Dart Goblin

Defense Synergies 1 7

Skeletons
Dart Goblin Firecracker Inferno Dragon
Arrows
Firecracker
Skeletons Dart Goblin Guards
Dart Goblin
Skeletons Firecracker Guards Inferno Dragon
Hog Rider
Guards
Firecracker Dart Goblin
Inferno Dragon
Skeletons Dart Goblin Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Inferno Dragon Skeletons Firecracker Dart Goblin
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Skeletons Firecracker Dart Goblin Guards Skeleton King
Arrows Firecracker
Arrows Skeletons Firecracker Dart Goblin Guards
Dart Goblin Inferno Dragon Arrows Firecracker
Arrows Dart Goblin
Inferno Dragon Skeletons Skeleton King
Guards Skeletons Firecracker Dart Goblin
Dart Goblin Guards Skeletons Arrows Firecracker Skeleton King
Arrows Inferno Dragon Firecracker Dart Goblin
Skeletons Guards
Arrows Firecracker Dart Goblin Guards Skeleton King
Inferno Dragon Skeleton King
Inferno Dragon
Skeletons Arrows Firecracker
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin Guards Inferno Dragon
Dart Goblin Inferno Dragon
Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Arrows Firecracker Inferno Dragon
Guards Skeletons
Guards
Skeletons Guards Inferno Dragon
Arrows Firecracker Skeletons Dart Goblin
Guards Skeletons Dart Goblin
Inferno Dragon
Skeletons Firecracker Inferno Dragon
Skeletons Dart Goblin Guards Inferno Dragon
Inferno Dragon Dart Goblin Guards
Arrows Guards
Skeletons Guards Skeleton King
Firecracker Dart Goblin
Guards Skeletons Firecracker Dart Goblin Inferno Dragon Skeleton King
Arrows Firecracker Dart Goblin Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Guards
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Skeleton King
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Guards Skeleton King
Firecracker Dart Goblin
Firecracker Dart Goblin

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