My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Battle Ram Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Phoenix
Giant Snowball
Skeletons Cannon Battle Ram
Zap
Skeletons Cannon Firecracker Battle Ram
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Battle Ram
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Cannon Firecracker Battle Ram
Poison
Cannon Firecracker Phoenix
Lightning
Cannon Mini P.E.K.K.A Valkyrie Battle Ram Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Mini P.E.K.K.A Valkyrie Battle Ram Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Battle Ram Phoenix
Cannon
Firecracker
Mini P.E.K.K.A Valkyrie Battle Ram
Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Battle Ram
Battle Ram
Arrows Firecracker Valkyrie
Phoenix
Arrows

Defense Synergies 2 12

Skeletons
Cannon Firecracker Mini P.E.K.K.A Phoenix
Arrows
Cannon Mini P.E.K.K.A Valkyrie Phoenix
Cannon
Skeletons Arrows Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Skeletons Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Cannon Firecracker Valkyrie
Valkyrie
Firecracker Arrows Cannon Mini P.E.K.K.A
Battle Ram
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Cannon Firecracker Valkyrie Phoenix
Cannon Mini P.E.K.K.A Skeletons Valkyrie
Cannon Mini P.E.K.K.A Skeletons Firecracker Valkyrie Phoenix
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Skeletons Cannon Firecracker Valkyrie
Arrows Cannon Firecracker Phoenix
Arrows Cannon Valkyrie Phoenix
Cannon Mini P.E.K.K.A Skeletons Phoenix
Skeletons Cannon Firecracker Mini P.E.K.K.A Valkyrie Phoenix
Valkyrie Skeletons Arrows Cannon Firecracker
Arrows Firecracker Phoenix
Cannon Mini P.E.K.K.A Skeletons Valkyrie
Valkyrie Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Phoenix
Cannon Mini P.E.K.K.A
Skeletons Arrows Cannon Firecracker Mini P.E.K.K.A Valkyrie
Arrows Cannon Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker
Mini P.E.K.K.A Cannon Phoenix
Valkyrie Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons
Arrows Firecracker Mini P.E.K.K.A Valkyrie Phoenix
Skeletons Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Phoenix
Skeletons Cannon Mini P.E.K.K.A Valkyrie Phoenix
Arrows Firecracker Skeletons
Mini P.E.K.K.A Skeletons Valkyrie Phoenix
Mini P.E.K.K.A Valkyrie Phoenix
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Phoenix
Skeletons Cannon Phoenix
Mini P.E.K.K.A Valkyrie Phoenix
Arrows Valkyrie Phoenix
Mini P.E.K.K.A Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Phoenix Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Cannon Firecracker Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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