My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Skeletons Goblin Barrel Guards Inferno Dragon Ram Rider Skeleton King
Zap
Skeletons Goblin Barrel Guards Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Skeletons Bomb Tower Goblin Barrel Guards Skeleton King
The Log
Skeletons Goblin Barrel Guards Ram Rider Skeleton King
Earthquake
Skeletons Bomb Tower Goblin Barrel Guards Skeleton King
Arrows
Skeletons Goblin Barrel Guards Skeleton King
Royal Delivery
Skeletons Goblin Barrel Guards Inferno Dragon Ram Rider Skeleton King
Fireball
Bomb Tower Goblin Barrel Inferno Dragon Ram Rider Skeleton King
Poison
Bomb Tower Guards Skeleton King
Lightning
Bomb Tower Inferno Dragon Ram Rider Skeleton King
Rocket
Bomb Tower Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Guards Bomb Tower Inferno Dragon Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Ram Rider
Bomb Tower
Goblin Barrel
Arrows Guards Ram Rider Skeleton King
Guards
Goblin Barrel Ram Rider
Inferno Dragon
Ram Rider
Arrows Goblin Barrel Guards
Skeleton King
Goblin Barrel

Defense Synergies 0 5

Skeletons
Bomb Tower Inferno Dragon Ram Rider
Arrows
Bomb Tower
Bomb Tower
Skeletons Arrows
Goblin Barrel
Guards
Inferno Dragon
Skeletons Skeleton King
Ram Rider
Skeletons
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Bomb Tower Inferno Dragon Skeletons Ram Rider
Bomb Tower Ram Rider Skeletons Inferno Dragon
Bomb Tower Inferno Dragon Skeletons Guards Ram Rider Skeleton King
Arrows Bomb Tower
Arrows Skeletons Bomb Tower Guards
Inferno Dragon Ram Rider Arrows Bomb Tower
Arrows Bomb Tower Ram Rider
Inferno Dragon Skeletons Bomb Tower Skeleton King
Guards Skeletons
Guards Skeletons Arrows Bomb Tower Ram Rider Skeleton King
Arrows Inferno Dragon Ram Rider
Bomb Tower Skeletons Guards Ram Rider
Bomb Tower Arrows Guards Skeleton King
Inferno Dragon Bomb Tower Ram Rider Skeleton King
Bomb Tower Inferno Dragon Ram Rider
Bomb Tower Skeletons Arrows
Arrows Bomb Tower Guards Ram Rider
Arrows Bomb Tower Guards Inferno Dragon Ram Rider
Bomb Tower Inferno Dragon Ram Rider
Arrows Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Arrows Bomb Tower Inferno Dragon
Guards Skeletons Bomb Tower Ram Rider
Guards Ram Rider
Skeletons Guards Inferno Dragon Ram Rider
Arrows Skeletons Bomb Tower Ram Rider
Guards Skeletons Bomb Tower Ram Rider
Bomb Tower Inferno Dragon
Skeletons Bomb Tower Inferno Dragon
Skeletons Guards Inferno Dragon
Inferno Dragon Bomb Tower Guards
Arrows Guards
Skeletons Bomb Tower Guards Ram Rider Skeleton King
Bomb Tower
Guards Skeletons Bomb Tower Inferno Dragon Skeleton King
Arrows Bomb Tower Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ram Rider
Arrows
Arrows Guards
Arrows
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Guards
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Guards
Arrows Ram Rider
Arrows
Arrows Skeleton King
Arrows
Guards Skeleton King

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