My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Skeleton Barrel Tesla Bandit Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel Bandit Skeleton King
Giant Snowball
Skeletons Archers Skeleton Barrel Skeleton King
Zap
Skeletons Archers Skeleton Barrel Bandit Skeleton King
Barbarian Barrel
Skeletons Archers Skeleton Barrel Tesla Bandit Skeleton King
The Log
Skeletons Archers Skeleton Barrel Bandit Skeleton King
Earthquake
Skeletons Archers Tesla Skeleton King
Arrows
Skeletons Archers Skeleton Barrel Skeleton King
Royal Delivery
Skeletons Archers Skeleton Barrel Bandit Skeleton King
Fireball
Archers Skeleton Barrel Tesla Bandit Skeleton King
Poison
Archers Skeleton Barrel Skeleton King
Lightning
Tesla Bandit Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Skeleton Barrel Bandit Tesla Fireball Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Skeleton Barrel Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Skeleton Barrel Bandit Mega Knight
Skeleton Barrel
Fireball Skeleton King Archers Bandit Mega Knight
Tesla
Fireball
Skeleton Barrel Mega Knight Skeleton King
Bandit
Archers Skeleton Barrel Mega Knight
Mega Knight
Archers Skeleton Barrel Fireball Bandit
Skeleton King
Skeleton Barrel Fireball

Defense Synergies 1 12

Skeletons
Tesla Archers Bandit
Archers
Skeletons Tesla Bandit Mega Knight Skeleton King
Skeleton Barrel
Fireball Mega Knight
Tesla
Skeletons Archers Fireball
Fireball
Skeleton Barrel Tesla Bandit Mega Knight
Bandit
Skeletons Archers Fireball Mega Knight
Mega Knight
Archers Skeleton Barrel Fireball Bandit
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Fireball
Skeletons Tesla Bandit Mega Knight
Tesla Mega Knight Skeletons Archers Bandit
Tesla Skeletons Bandit Mega Knight Skeleton King
Fireball Mega Knight
Fireball Skeletons Archers Tesla Bandit Mega Knight
Tesla Archers Fireball
Skeleton Barrel Tesla Fireball Bandit Mega Knight
Tesla Skeletons Skeleton King
Skeletons Archers Tesla Bandit Mega Knight
Archers Skeletons Tesla Fireball Bandit Mega Knight Skeleton King
Tesla Archers Fireball
Tesla Mega Knight Skeletons Fireball Bandit
Fireball Mega Knight Tesla Skeleton King
Tesla Bandit Mega Knight Skeleton King
Tesla Fireball Bandit Mega Knight
Tesla Mega Knight Skeletons Fireball
Tesla Fireball Mega Knight Archers Bandit
Archers Tesla Fireball Bandit Mega Knight
Tesla
Mega Knight Archers Tesla Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Tesla Fireball Bandit
Fireball Bandit Archers Skeleton Barrel Tesla Mega Knight
Bandit Mega Knight Skeletons
Mega Knight Tesla Fireball Bandit
Skeletons Tesla Bandit Mega Knight
Fireball Skeletons Archers Skeleton Barrel Tesla
Skeletons Archers Tesla Fireball Bandit
Mega Knight Tesla
Mega Knight Skeletons Fireball Bandit
Skeletons Tesla
Mega Knight Tesla
Mega Knight Fireball
Mega Knight Skeletons Tesla Fireball Bandit Skeleton King
Archers Tesla Fireball Mega Knight
Tesla Skeletons Archers Fireball Skeleton King
Mega Knight Archers Tesla Fireball Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Bandit
Fireball Skeleton Barrel Bandit
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball
Fireball Mega Knight
Fireball Skeleton Barrel
Archers
Fireball Skeleton Barrel
Fireball Skeleton Barrel Bandit
Fireball
Skeleton Barrel Fireball Bandit
Fireball Archers
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball Bandit Mega Knight
Fireball
Archers Skeleton Barrel Fireball Bandit Mega Knight
Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Fireball Mega Knight
Fireball Skeleton Barrel Bandit
Fireball Skeleton Barrel Bandit Mega Knight
Fireball Skeleton Barrel Bandit
Archers Fireball
Skeleton Barrel Fireball
Fireball
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Skeleton Barrel Archers Fireball Bandit
Fireball Archers
Fireball
Fireball Mega Knight
Skeleton Barrel Fireball Skeleton King
Fireball
Mega Knight
Fireball Skeleton King
Fireball
Skeleton Barrel Fireball Bandit Mega Knight

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