My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Sparky
Giant Snowball
Skeletons Archers Minions
Zap
Skeletons Archers Minions Goblin Giant Sparky
Barbarian Barrel
Skeletons Archers Sparky
The Log
Skeletons Archers Mini P.E.K.K.A Sparky
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Minions
Royal Delivery
Skeletons Archers Minions Mini P.E.K.K.A Sparky
Fireball
Archers Minions Sparky
Poison
Archers Minions Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Minions Fireball Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Archers Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Goblin Giant
Minions
Rage Mini P.E.K.K.A Goblin Giant Sparky
Fireball
Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Archers Minions Rage Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fireball Sparky Archers Minions Mini P.E.K.K.A Rage
Sparky
Mini P.E.K.K.A Rage Goblin Giant Minions Fireball

Defense Synergies 1 10

Skeletons
Archers Minions Mini P.E.K.K.A Sparky
Archers
Skeletons Minions Mini P.E.K.K.A Goblin Giant
Minions
Skeletons Archers Goblin Giant
Fireball
Goblin Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Fireball
Rage
Goblin Giant
Fireball Archers Minions Sparky
Sparky
Skeletons Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Minions
Mini P.E.K.K.A Sparky Skeletons Archers Minions
Mini P.E.K.K.A Sparky Skeletons Minions
Fireball Mini P.E.K.K.A Sparky
Fireball Skeletons Archers Minions
Minions Archers Fireball
Fireball Goblin Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Minions
Skeletons Archers Mini P.E.K.K.A Sparky
Archers Minions Skeletons Fireball Goblin Giant
Minions Archers Fireball
Mini P.E.K.K.A Sparky Skeletons Minions Fireball
Fireball Sparky Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Sparky Skeletons Minions Fireball Mini P.E.K.K.A
Fireball Archers Minions
Archers Minions Fireball
Mini P.E.K.K.A Sparky
Archers Minions Fireball Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Fireball Sparky
Fireball Archers Mini P.E.K.K.A
Skeletons Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Fireball Goblin Giant Sparky
Skeletons Mini P.E.K.K.A Goblin Giant Sparky
Fireball Skeletons Archers Minions Goblin Giant
Mini P.E.K.K.A Sparky Skeletons Archers Minions Fireball Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Skeletons Minions Fireball Mini P.E.K.K.A Sparky
Skeletons Goblin Giant Sparky
Minions Mini P.E.K.K.A Sparky
Fireball Goblin Giant
Mini P.E.K.K.A Skeletons Fireball Goblin Giant Sparky
Archers Fireball Sparky
Sparky Skeletons Archers Minions Fireball Mini P.E.K.K.A Goblin Giant
Minions Archers Fireball Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Goblin Giant Sparky
Fireball Sparky
Fireball Sparky
Fireball Minions Goblin Giant
Archers Sparky
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball Archers
Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Mini P.E.K.K.A Sparky
Archers Fireball Mini P.E.K.K.A Sparky
Fireball
Minions Fireball Sparky
Fireball
Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Archers Fireball Sparky
Minions Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Archers Minions Fireball
Fireball Archers
Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball
Fireball Sparky
Sparky
Minions Fireball Sparky
Fireball
Fireball Goblin Giant Sparky

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