My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Tesla Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Prince
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Firecracker Prince
Barbarian Barrel
Skeletons Archers Knight Firecracker Tesla
The Log
Skeletons Archers Firecracker Prince
Earthquake
Skeletons Archers Firecracker Tesla
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Knight Firecracker Prince
Fireball
Archers Firecracker Tesla
Poison
Archers Firecracker
Lightning
Knight Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Firecracker Tesla Poison Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Prince Mega Knight
Knight
Archers Firecracker Poison Prince
Firecracker
Knight Prince Mega Knight
Tesla
Poison
Knight Prince Mega Knight
Prince
Mega Knight Archers Knight Firecracker Poison
Mega Knight
Prince Archers Firecracker Poison

Defense Synergies 4 15

Skeletons
Tesla Archers Knight Firecracker Poison Prince
Archers
Knight Skeletons Firecracker Tesla Mega Knight
Knight
Archers Firecracker Tesla Skeletons Poison
Firecracker
Knight Skeletons Archers Tesla Prince Mega Knight
Tesla
Skeletons Knight Archers Firecracker Poison Prince
Poison
Skeletons Knight Tesla Mega Knight
Prince
Skeletons Firecracker Tesla
Mega Knight
Archers Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Skeletons Knight Firecracker Tesla Prince Mega Knight
Tesla Prince Mega Knight Skeletons Archers Knight
Tesla Prince Skeletons Knight Firecracker Mega Knight
Firecracker Poison Prince Mega Knight
Skeletons Archers Firecracker Tesla Mega Knight
Tesla Archers Firecracker Poison
Tesla Poison Mega Knight
Tesla Skeletons Prince
Knight Skeletons Archers Firecracker Tesla Prince Mega Knight
Archers Poison Skeletons Knight Firecracker Tesla Mega Knight
Tesla Archers Firecracker Poison
Tesla Prince Mega Knight Skeletons Knight
Mega Knight Firecracker Tesla Poison Prince
Knight Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Mega Knight Skeletons Knight Firecracker Poison Prince
Tesla Mega Knight Archers Knight Firecracker Prince
Poison Archers Knight Firecracker Tesla Mega Knight
Tesla Prince
Mega Knight Archers Knight Firecracker Tesla Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers Tesla Prince
Poison Archers Knight Firecracker Tesla Prince Mega Knight
Mega Knight Skeletons Knight Prince
Prince Mega Knight Knight Tesla
Skeletons Knight Tesla Prince Mega Knight
Firecracker Poison Skeletons Archers Tesla
Prince Skeletons Archers Knight Tesla
Mega Knight Knight Tesla Prince
Mega Knight Skeletons Knight Firecracker Poison Prince
Skeletons Tesla
Mega Knight Knight Tesla Prince
Mega Knight Poison Prince
Prince Mega Knight Skeletons Knight Tesla
Archers Firecracker Tesla Mega Knight
Tesla Skeletons Archers Knight Firecracker Poison Prince
Poison Mega Knight Archers Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison
Knight Firecracker Poison Prince
Poison Firecracker Mega Knight
Firecracker Poison
Archers Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison Prince
Firecracker Poison Knight Prince
Poison Archers Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison Prince
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Archers Firecracker Poison Prince Mega Knight
Firecracker Poison Mega Knight
Poison Prince Mega Knight
Poison
Prince
Poison
Firecracker Poison Mega Knight
Firecracker Poison
Poison Prince Mega Knight
Poison Firecracker
Poison Archers Firecracker
Firecracker Poison
Poison Mega Knight
Firecracker Poison
Prince Mega Knight
Firecracker Poison
Archers Prince
Poison Archers Firecracker
Poison Knight Firecracker Prince Mega Knight
Firecracker Poison
Poison
Firecracker Prince Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Prince Mega Knight

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