My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers Firecracker
Barbarian Barrel
Skeletons Archers Knight Firecracker Tesla
The Log
Skeletons Archers Firecracker Hog Rider
Earthquake
Skeletons Archers Firecracker Tesla Hog Rider
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Knight Firecracker Hog Rider
Fireball
Archers Firecracker Tesla Hog Rider
Poison
Archers Firecracker
Lightning
Knight Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Archers Knight Firecracker Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Archers Knight

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Ice Golem Hog Rider
Knight
Archers Firecracker Hog Rider Fireball
Firecracker
Knight Hog Rider Ice Golem
Tesla
Ice Golem
Archers Hog Rider Firecracker
Fireball
Hog Rider Knight
Hog Rider
Knight Firecracker Ice Golem Fireball Archers

Defense Synergies 7 10

Skeletons
Tesla Archers Knight Firecracker Ice Golem
Archers
Knight Ice Golem Skeletons Firecracker Tesla
Knight
Archers Firecracker Tesla Skeletons Fireball
Firecracker
Knight Ice Golem Skeletons Archers Tesla
Tesla
Skeletons Knight Ice Golem Archers Firecracker Fireball
Ice Golem
Archers Firecracker Tesla Skeletons Fireball
Fireball
Knight Tesla Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Ice Golem Fireball
Skeletons Knight Firecracker Tesla
Tesla Skeletons Archers Knight
Tesla Skeletons Knight Firecracker
Firecracker Fireball
Fireball Skeletons Archers Firecracker Tesla
Tesla Archers Firecracker Fireball
Tesla Ice Golem Fireball
Tesla Skeletons
Knight Skeletons Archers Firecracker Tesla Ice Golem
Archers Skeletons Knight Firecracker Tesla Ice Golem Fireball
Tesla Archers Firecracker Fireball
Tesla Skeletons Knight Fireball
Fireball Firecracker Tesla
Knight Tesla
Tesla Fireball
Tesla Skeletons Knight Firecracker Fireball
Tesla Fireball Archers Knight Firecracker
Archers Knight Firecracker Tesla Ice Golem Fireball
Tesla
Archers Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Ice Golem Fireball
Fireball Archers Knight Firecracker Tesla Ice Golem
Skeletons Knight Ice Golem
Knight Tesla Ice Golem Fireball
Skeletons Knight Tesla
Firecracker Fireball Skeletons Archers Tesla Ice Golem
Skeletons Archers Knight Tesla Ice Golem Fireball
Knight Tesla
Skeletons Knight Firecracker Ice Golem Fireball
Skeletons Tesla
Knight Tesla
Fireball
Skeletons Knight Tesla Ice Golem Fireball
Archers Firecracker Tesla Fireball
Tesla Skeletons Archers Knight Firecracker Ice Golem Fireball
Archers Firecracker Tesla Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Ice Golem
Firecracker Fireball
Fireball
Knight Firecracker Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Ice Golem
Archers Firecracker
Fireball Firecracker Ice Golem
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Archers Firecracker
Knight Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Archers Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Archers Fireball
Fireball Archers Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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