My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Archers Knight Firecracker Inferno Tower Goblin Barrel
The Log
Skeletons Archers Firecracker Goblin Barrel
Earthquake
Skeletons Archers Firecracker Inferno Tower Goblin Barrel
Arrows
Skeletons Archers Firecracker Goblin Barrel
Royal Delivery
Skeletons Archers Knight Firecracker Goblin Barrel
Fireball
Archers Firecracker Inferno Tower Goblin Barrel
Poison
Archers Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Firecracker Goblin Barrel Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Mega Knight
Knight
Archers Firecracker Goblin Barrel
Firecracker
Knight Goblin Barrel Mega Knight
Inferno Tower
Rocket
Goblin Barrel
Knight Firecracker Mega Knight
Mega Knight
Archers Firecracker Goblin Barrel

Defense Synergies 3 10

Skeletons
Archers Knight Firecracker Inferno Tower
Archers
Knight Skeletons Firecracker Inferno Tower Mega Knight
Knight
Archers Firecracker Inferno Tower Skeletons
Firecracker
Knight Skeletons Archers Inferno Tower Mega Knight
Inferno Tower
Knight Skeletons Archers Firecracker Mega Knight
Rocket
Goblin Barrel
Mega Knight
Archers Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Inferno Tower
Inferno Tower Skeletons Knight Firecracker Mega Knight
Inferno Tower Rocket Mega Knight Skeletons Archers Knight
Inferno Tower Skeletons Knight Firecracker Mega Knight
Firecracker Rocket Mega Knight
Skeletons Archers Firecracker Mega Knight
Inferno Tower Rocket Archers Firecracker
Rocket Inferno Tower Mega Knight
Inferno Tower Skeletons
Knight Skeletons Archers Firecracker Inferno Tower Mega Knight
Archers Skeletons Knight Firecracker Mega Knight
Inferno Tower Archers Firecracker
Inferno Tower Mega Knight Skeletons Knight Rocket
Rocket Mega Knight Firecracker
Inferno Tower Knight Mega Knight
Inferno Tower Rocket Mega Knight
Mega Knight Skeletons Knight Firecracker Inferno Tower
Mega Knight Archers Knight Firecracker
Archers Knight Firecracker Mega Knight
Inferno Tower
Mega Knight Archers Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers Inferno Tower
Archers Knight Firecracker Rocket Mega Knight
Mega Knight Skeletons Knight Inferno Tower Rocket
Rocket Mega Knight Knight Inferno Tower
Inferno Tower Skeletons Knight Mega Knight
Firecracker Rocket Skeletons Archers
Rocket Skeletons Archers Knight Inferno Tower
Inferno Tower Mega Knight Knight
Rocket Mega Knight Skeletons Knight Firecracker Inferno Tower
Inferno Tower Skeletons
Mega Knight Knight Inferno Tower
Rocket Mega Knight
Rocket Mega Knight Skeletons Knight Inferno Tower
Archers Firecracker Mega Knight
Inferno Tower Skeletons Archers Knight Firecracker Rocket
Mega Knight Archers Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker
Rocket
Knight Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Rocket
Archers Firecracker
Firecracker
Firecracker
Rocket
Firecracker Rocket Knight
Archers Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Archers Firecracker Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Mega Knight
Firecracker
Mega Knight
Rocket Firecracker
Archers Firecracker
Rocket Firecracker
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Archers Rocket
Rocket Archers Firecracker
Knight Firecracker Rocket Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Mega Knight

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