My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Dart Goblin
Zap
Skeletons Archers Dart Goblin
Barbarian Barrel
Skeletons Archers Knight Tesla Dart Goblin
The Log
Skeletons Archers Dart Goblin
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Archers Dart Goblin
Royal Delivery
Skeletons Archers Knight Dart Goblin
Fireball
Archers Tesla Dart Goblin
Poison
Archers Dart Goblin
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Arrows Knight Dart Goblin Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Mega Knight
Arrows
Archers Knight Mega Knight
Knight
Archers Dart Goblin Arrows The Log
Tesla
Dart Goblin
Knight The Log Mega Knight
The Log
Knight Dart Goblin Mega Knight
Mega Knight
Archers Arrows Dart Goblin The Log

Defense Synergies 7 14

Skeletons
Tesla Dart Goblin Archers Knight The Log
Archers
Knight Skeletons Tesla Dart Goblin The Log Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Archers Tesla Dart Goblin Skeletons Arrows The Log
Tesla
Skeletons Knight The Log Archers Arrows Dart Goblin
Dart Goblin
Skeletons Knight Archers Tesla The Log Mega Knight
The Log
Tesla Skeletons Archers Knight Dart Goblin Mega Knight
Mega Knight
Arrows Archers Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Skeletons Knight Tesla Dart Goblin The Log Mega Knight
Tesla Mega Knight Skeletons Archers Knight Dart Goblin
Tesla Skeletons Knight Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Archers Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Archers Arrows
Arrows Tesla Dart Goblin The Log Mega Knight
Tesla Skeletons
Knight Skeletons Archers Tesla Dart Goblin Mega Knight
Archers Dart Goblin Skeletons Arrows Knight Tesla The Log Mega Knight
Arrows Tesla Archers Dart Goblin
Tesla Mega Knight Skeletons Knight The Log
Mega Knight Arrows Tesla Dart Goblin The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Arrows Knight
Arrows Tesla Mega Knight Archers Knight Dart Goblin The Log
Arrows The Log Archers Knight Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Mega Knight Archers Arrows Knight Tesla Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers Tesla
Archers Arrows Knight Tesla The Log Mega Knight
Mega Knight Skeletons Knight The Log
Mega Knight Knight Tesla The Log
Skeletons Knight Tesla Mega Knight
Arrows Skeletons Archers Tesla Dart Goblin
Skeletons Archers Knight Tesla Dart Goblin
Mega Knight Knight Tesla
Mega Knight Skeletons Knight The Log
Skeletons Tesla Dart Goblin
Mega Knight Knight Tesla Dart Goblin
Mega Knight Arrows The Log
Mega Knight Skeletons Knight Tesla
Archers Tesla Dart Goblin Mega Knight
Tesla Skeletons Archers Knight Dart Goblin The Log
Arrows Mega Knight Archers Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Dart Goblin
Archers Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Knight Dart Goblin The Log
Archers Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Archers Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Dart Goblin
Archers Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight

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