My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Giant Skeleton P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Skeleton
Giant Snowball
Skeleton Dragons
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Giant Skeleton
The Log
Elite Barbarians Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Elite Barbarians Elixir Golem Giant Skeleton P.E.K.K.A Mother Witch
Fireball
Skeleton Dragons Elite Barbarians Elixir Golem Mother Witch
Poison
Skeleton Dragons Elixir Golem Mother Witch
Lightning
Skeleton Dragons Elite Barbarians Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Dragons Fireball Mother Witch Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Skeleton Dragons Fireball Mother Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Giant Skeleton P.E.K.K.A
Elite Barbarians
Fireball
Elixir Golem
Skeleton Dragons Fireball Mother Witch
Fireball
Elite Barbarians Elixir Golem
Giant Skeleton
Skeleton Dragons Mother Witch
P.E.K.K.A
Skeleton Dragons Mother Witch
Electro Giant
Mother Witch
Mother Witch
Elixir Golem Giant Skeleton P.E.K.K.A Electro Giant

Defense Synergies 1 3

Skeleton Dragons
Fireball P.E.K.K.A
Elite Barbarians
Mother Witch
Elixir Golem
Fireball
Skeleton Dragons
Giant Skeleton
Mother Witch
P.E.K.K.A
Skeleton Dragons
Electro Giant
Mother Witch
Elite Barbarians Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Elite Barbarians P.E.K.K.A Skeleton Dragons
P.E.K.K.A Skeleton Dragons Elite Barbarians Giant Skeleton
Elite Barbarians P.E.K.K.A Skeleton Dragons
Elite Barbarians Fireball Giant Skeleton P.E.K.K.A
Fireball Skeleton Dragons Mother Witch
Skeleton Dragons Fireball
Skeleton Dragons Fireball Giant Skeleton P.E.K.K.A Electro Giant
P.E.K.K.A Elite Barbarians
Elite Barbarians Giant Skeleton
Skeleton Dragons Mother Witch Fireball Giant Skeleton Electro Giant
Skeleton Dragons Fireball
P.E.K.K.A Skeleton Dragons Elite Barbarians Fireball Giant Skeleton
Fireball Skeleton Dragons P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball P.E.K.K.A Electro Giant
Skeleton Dragons Elite Barbarians Fireball P.E.K.K.A
Fireball Skeleton Dragons Elite Barbarians
Skeleton Dragons Fireball Giant Skeleton Mother Witch
P.E.K.K.A Elite Barbarians
Skeleton Dragons Elite Barbarians Fireball Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Giant Skeleton P.E.K.K.A Electro Giant
Fireball Skeleton Dragons Elite Barbarians
Giant Skeleton P.E.K.K.A Elite Barbarians
Giant Skeleton P.E.K.K.A Elite Barbarians Fireball
Giant Skeleton P.E.K.K.A Elite Barbarians
Skeleton Dragons Fireball Electro Giant Mother Witch
P.E.K.K.A Elite Barbarians Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Elite Barbarians
Giant Skeleton P.E.K.K.A Skeleton Dragons Elite Barbarians Fireball
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Elite Barbarians Giant Skeleton
P.E.K.K.A Elite Barbarians Fireball Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton P.E.K.K.A Fireball
Skeleton Dragons Fireball Electro Giant
Elite Barbarians Electro Giant Skeleton Dragons Fireball Giant Skeleton P.E.K.K.A
Skeleton Dragons Elite Barbarians Fireball Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Giant Skeleton
Fireball Skeleton Dragons
Skeleton Dragons Fireball Giant Skeleton
Skeleton Dragons Fireball Giant Skeleton
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Giant Mother Witch
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Elite Barbarians Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Elite Barbarians Fireball
Skeleton Dragons Fireball
Skeleton Dragons Elite Barbarians Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Giant Mother Witch
Skeleton Dragons Fireball Giant Skeleton
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Electro Giant Mother Witch Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Elite Barbarians Skeleton Dragons Fireball Electro Giant Mother Witch
Skeleton Dragons Fireball Electro Giant
Elite Barbarians Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A Giant Skeleton
Fireball
Fireball
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Fireball Giant Skeleton Electro Giant
Skeleton Dragons Elite Barbarians P.E.K.K.A
Electro Giant Skeleton Dragons Elite Barbarians Fireball Giant Skeleton
Skeleton Dragons Fireball
Fireball Giant Skeleton Electro Giant

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