My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant Skeleton Army
Giant Snowball
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Zap
Bomber Goblin Gang Skeleton Army Witch Princess
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Witch Princess
The Log
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch Princess
Royal Delivery
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Fireball
Bomber Goblin Gang Hog Rider Skeleton Army Witch Princess
Poison
Bomber Goblin Gang Skeleton Army Witch Princess
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Skeleton Army Princess Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Hog Rider
Zap
Hog Rider Giant Bomber Witch Princess
Goblin Gang
Hog Rider Giant Princess
Hog Rider
Zap Goblin Gang Bomber Giant Witch Princess
Giant
Bomber Zap Goblin Gang Hog Rider Witch Princess
Skeleton Army
Witch
Zap Hog Rider Giant
Princess
Zap Goblin Gang Hog Rider Giant

Defense Synergies 0 8

Bomber
Zap
Zap
Bomber Goblin Gang Skeleton Army Witch Princess
Goblin Gang
Zap Skeleton Army Princess
Hog Rider
Giant
Skeleton Army
Zap Goblin Gang Princess
Witch
Zap
Princess
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Skeleton Army Bomber Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bomber
Skeleton Army Witch Bomber Goblin Gang
Bomber Skeleton Army Princess
Goblin Gang Skeleton Army Bomber Zap
Zap Goblin Gang Witch Princess
Zap
Witch Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Witch Bomber Zap Princess
Zap Goblin Gang Witch Princess
Skeleton Army Bomber Zap Goblin Gang Witch
Bomber Skeleton Army Zap Goblin Gang Witch Princess
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bomber Goblin Gang Skeleton Army Witch
Bomber Zap Goblin Gang Skeleton Army Witch
Zap Witch Bomber Princess
Bomber Goblin Gang Skeleton Army Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch
Bomber Zap Goblin Gang
Goblin Gang Skeleton Army Zap Witch
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Witch
Zap Goblin Gang Witch Princess
Goblin Gang Skeleton Army Witch
Skeleton Army
Zap Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch
Skeleton Army Zap
Skeleton Army Goblin Gang Witch
Bomber Skeleton Army Witch Princess
Goblin Gang Skeleton Army Witch Bomber Zap
Bomber Zap Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Bomber Zap
Zap Witch Princess
Bomber Witch Princess
Zap Princess
Zap
Goblin Gang
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Bomber Zap Witch Princess
Princess
Bomber
Bomber Zap Princess
Bomber Zap Witch Princess
Princess
Zap
Zap Bomber Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Witch
Bomber Zap
Zap Princess
Princess
Zap Goblin Gang Skeleton Army Witch Princess
Zap Witch Princess
Goblin Gang Princess
Bomber Zap Princess
Zap
Zap Goblin Gang Witch Princess
Zap Witch Princess
Zap Witch Princess

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