My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Hog Rider Skeleton Army
Giant Snowball
Battle Ram Hog Rider Skeleton Army Witch
Zap
Battle Ram Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Battle Ram Skeleton Army Witch Executioner Electro Wizard
The Log
Elite Barbarians Battle Ram Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Battle Ram Hog Rider Skeleton Army Witch Executioner Electro Wizard
Fireball
Elite Barbarians Battle Ram Hog Rider Skeleton Army Witch Executioner Electro Wizard
Poison
Skeleton Army Witch Executioner Electro Wizard
Lightning
Elite Barbarians Battle Ram Witch Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Battle Ram Hog Rider Electro Wizard Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Battle Ram Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Hog Rider Electro Wizard Witch Executioner
Elite Barbarians
Zap Battle Ram Hog Rider
Battle Ram
Zap Elite Barbarians Witch Electro Wizard
Hog Rider
Zap Elite Barbarians Witch Executioner Electro Wizard
Skeleton Army
Witch
Zap Battle Ram Hog Rider
Executioner
Zap Hog Rider
Electro Wizard
Zap Battle Ram Hog Rider

Defense Synergies 1 7

Zap
Electro Wizard Elite Barbarians Skeleton Army Witch Executioner
Elite Barbarians
Zap
Battle Ram
Hog Rider
Skeleton Army
Zap Executioner Electro Wizard
Witch
Zap Electro Wizard
Executioner
Zap Skeleton Army
Electro Wizard
Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Elite Barbarians Skeleton Army Zap Witch Executioner Electro Wizard
Skeleton Army Witch Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Zap Executioner Electro Wizard
Electro Wizard Zap Witch Executioner
Zap Electro Wizard
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Witch Executioner Electro Wizard Zap
Executioner Zap Witch Electro Wizard
Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Executioner Zap Witch Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Executioner Electro Wizard
Zap Elite Barbarians Skeleton Army Witch Executioner Electro Wizard
Zap Witch Executioner Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner
Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Executioner
Executioner Zap Witch Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Executioner
Skeleton Army Witch Executioner
Elite Barbarians Skeleton Army Witch Electro Wizard Zap Executioner
Executioner Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Zap Witch
Witch Executioner
Zap Executioner
Zap
Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Witch Executioner
Executioner
Zap Executioner Electro Wizard
Zap Witch
Zap
Zap Witch Executioner
Witch
Zap Witch Executioner Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Executioner Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Skeleton Army Witch
Zap Witch Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Executioner Electro Wizard
Zap Witch Executioner Electro Wizard

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