My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Dark Prince Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Dark Prince Miner
Giant Snowball
Skeleton Army Electro Dragon Miner
Zap
Skeleton Army Dark Prince X-Bow
Barbarian Barrel
Rascals Elixir Golem Skeleton Army Dark Prince X-Bow
The Log
Rascals Elixir Golem Skeleton Army Dark Prince X-Bow
Earthquake
Elixir Golem Skeleton Army X-Bow
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Elixir Golem Skeleton Army Dark Prince Electro Dragon Miner
Fireball
Rascals Elixir Golem Skeleton Army Electro Dragon X-Bow
Poison
Rascals Elixir Golem Skeleton Army Electro Dragon X-Bow
Lightning
Dark Prince Electro Dragon X-Bow
Rocket
Rascals Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Miner Dark Prince Rascals Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Skeleton Army Miner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Electro Dragon Miner
Elixir Golem
Electro Dragon The Log
Skeleton Army
X-Bow
Dark Prince
Rascals X-Bow Miner
Electro Dragon
Rascals Elixir Golem Miner
X-Bow
The Log Skeleton Army Dark Prince
The Log
X-Bow Elixir Golem Miner
Miner
Rascals Dark Prince Electro Dragon The Log

Defense Synergies 1 8

Rascals
The Log
Elixir Golem
Skeleton Army
Electro Dragon X-Bow The Log
Dark Prince
Electro Dragon The Log
Electro Dragon
Skeleton Army Dark Prince The Log
X-Bow
The Log Skeleton Army
The Log
X-Bow Rascals Skeleton Army Dark Prince Electro Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon X-Bow The Log
Skeleton Army Rascals Dark Prince Electro Dragon X-Bow The Log
Skeleton Army Rascals Dark Prince Electro Dragon
Skeleton Army Rascals Dark Prince Electro Dragon
Skeleton Army Dark Prince X-Bow The Log
Skeleton Army The Log Rascals Dark Prince Electro Dragon X-Bow
Rascals Electro Dragon X-Bow
Rascals Electro Dragon X-Bow The Log
Rascals Skeleton Army X-Bow
Skeleton Army Rascals Dark Prince Miner
Skeleton Army Rascals Dark Prince Electro Dragon X-Bow The Log
Rascals Electro Dragon
Skeleton Army Rascals Dark Prince Electro Dragon X-Bow The Log
Skeleton Army Rascals Dark Prince Electro Dragon X-Bow The Log
Skeleton Army Rascals X-Bow
Skeleton Army Rascals X-Bow The Log
Rascals Skeleton Army Dark Prince Electro Dragon X-Bow
Rascals Skeleton Army Dark Prince Electro Dragon X-Bow The Log
The Log Rascals Dark Prince Electro Dragon
Rascals Skeleton Army Dark Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Dark Prince X-Bow
Electro Dragon X-Bow The Log Miner
Skeleton Army Rascals Dark Prince Electro Dragon The Log
Skeleton Army Dark Prince Rascals X-Bow The Log
Rascals Skeleton Army Dark Prince
Rascals Electro Dragon
Rascals Skeleton Army Dark Prince
Rascals Skeleton Army Dark Prince
Electro Dragon Skeleton Army Dark Prince X-Bow The Log
Skeleton Army
Rascals Dark Prince Electro Dragon
Skeleton Army Dark Prince The Log
Rascals Skeleton Army Dark Prince
Rascals Skeleton Army Electro Dragon
Rascals Skeleton Army Electro Dragon Dark Prince X-Bow The Log
Rascals Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Electro Dragon X-Bow The Log
Electro Dragon X-Bow The Log Miner
Electro Dragon X-Bow The Log Miner
Rascals Dark Prince The Log
Dark Prince The Log
Electro Dragon
The Log
X-Bow The Log Electro Dragon
The Log Miner Electro Dragon X-Bow
Electro Dragon X-Bow
Miner Dark Prince Electro Dragon X-Bow The Log
Electro Dragon
The Log Miner
Electro Dragon X-Bow
X-Bow The Log
X-Bow Electro Dragon The Log
Electro Dragon X-Bow The Log
Dark Prince Electro Dragon X-Bow The Log
Electro Dragon X-Bow The Log Miner
X-Bow The Log
X-Bow The Log
Electro Dragon X-Bow The Log
The Log Dark Prince Electro Dragon
X-Bow The Log Miner Electro Dragon
Electro Dragon X-Bow The Log Miner
Miner X-Bow The Log
Electro Dragon X-Bow
Electro Dragon
Electro Dragon X-Bow The Log Miner
Electro Dragon
The Log
Skeleton Army Dark Prince Electro Dragon X-Bow
Electro Dragon
The Log
Miner Rascals Dark Prince Electro Dragon
The Log Electro Dragon
Dark Prince Electro Dragon
Electro Dragon Rascals The Log
Electro Dragon
Electro Dragon Dark Prince X-Bow The Log Miner

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