My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Zappies Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Zappies Goblin Barrel Skeleton Army
Zap
Bats Royal Giant Zappies Goblin Barrel Skeleton Army
Barbarian Barrel
Zappies Goblin Barrel Skeleton Army Hunter Giant Skeleton
The Log
Royal Giant Zappies Goblin Barrel Skeleton Army Hunter Giant Skeleton
Earthquake
Zappies Goblin Barrel Skeleton Army
Arrows
Bats Zappies Goblin Barrel Skeleton Army
Royal Delivery
Bats Zappies Goblin Barrel Skeleton Army Hunter Giant Skeleton
Fireball
Zappies Goblin Barrel Skeleton Army Hunter
Poison
Bats Zappies Skeleton Army Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Goblin Barrel Skeleton Army Zappies Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Earthquake Goblin Barrel Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Goblin Barrel
Royal Giant
Bats Earthquake Goblin Barrel Hunter Zappies Giant Skeleton
Earthquake
Royal Giant Hunter Giant Skeleton
Zappies
Royal Giant Goblin Barrel Giant Skeleton
Goblin Barrel
Royal Giant Bats Zappies Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Hunter
Royal Giant Earthquake Giant Skeleton
Giant Skeleton
Bats Royal Giant Earthquake Zappies Goblin Barrel Hunter

Defense Synergies 0 9

Bats
Earthquake Zappies Hunter Giant Skeleton
Royal Giant
Earthquake
Bats Zappies
Zappies
Bats Earthquake Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Zappies Giant Skeleton
Hunter
Bats Giant Skeleton
Giant Skeleton
Bats Zappies Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Skeleton Army Hunter Bats Zappies
Skeleton Army Hunter Bats Zappies Giant Skeleton
Skeleton Army Hunter Bats Zappies
Earthquake Skeleton Army Giant Skeleton
Skeleton Army Bats Earthquake Zappies Hunter
Bats Hunter Zappies
Earthquake Giant Skeleton
Zappies Hunter Skeleton Army
Skeleton Army Zappies Hunter Giant Skeleton
Bats Skeleton Army Earthquake Zappies Hunter Giant Skeleton
Hunter Bats Zappies
Skeleton Army Hunter Bats Earthquake Zappies Giant Skeleton
Skeleton Army Bats Earthquake Zappies Hunter
Skeleton Army Zappies Hunter
Skeleton Army Zappies Hunter
Bats Zappies Skeleton Army Hunter
Bats Zappies Skeleton Army Hunter
Earthquake Hunter Bats Zappies Giant Skeleton
Zappies Hunter
Skeleton Army Bats Earthquake Zappies Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Giant Skeleton
Hunter
Zappies Skeleton Army Giant Skeleton Bats Hunter
Skeleton Army Hunter Giant Skeleton Bats Zappies
Giant Skeleton Zappies Skeleton Army Hunter
Bats Zappies Hunter
Skeleton Army Bats Zappies Hunter Giant Skeleton
Giant Skeleton Zappies Skeleton Army Hunter
Giant Skeleton Bats Zappies Skeleton Army
Zappies Skeleton Army
Bats Zappies Hunter Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Zappies Hunter
Zappies Skeleton Army
Zappies Skeleton Army Bats Hunter Giant Skeleton
Bats Earthquake Zappies Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Earthquake
Bats Hunter
Earthquake
Earthquake Hunter
Bats
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Bats
Earthquake Hunter
Earthquake
Earthquake Giant Skeleton
Earthquake
Earthquake Hunter
Earthquake Hunter
Bats Hunter
Bats Zappies
Earthquake Hunter
Zappies
Giant Skeleton
Earthquake
Earthquake Bats Zappies Skeleton Army
Zappies Hunter
Hunter
Earthquake
Giant Skeleton
Bats Zappies Giant Skeleton
Bats Zappies
Giant Skeleton

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