My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Flying Machine Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Recruits Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Fire Spirit Royal Recruits Flying Machine Electro Dragon
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Rascals Royal Recruits
The Log
Fire Spirit Rascals Royal Recruits
Earthquake
Arrows
Fire Spirit Rascals Royal Recruits Flying Machine
Royal Delivery
Fire Spirit Rascals Royal Recruits Flying Machine Electro Dragon
Fireball
Rascals Flying Machine Electro Dragon
Poison
Rascals Royal Recruits Flying Machine Electro Dragon
Lightning
Electro Dragon
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Flying Machine Rascals Electro Dragon Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Golem
Rascals
Flying Machine Electro Dragon
Royal Recruits
Fire Spirit Flying Machine Electro Dragon
Fireball
Golem The Log
Flying Machine
Rascals Royal Recruits Electro Dragon Golem
Electro Dragon
Golem Rascals Royal Recruits Flying Machine
Golem
Fireball Electro Dragon Fire Spirit Flying Machine The Log
The Log
Fireball Golem

Defense Synergies 1 7

Fire Spirit
Royal Recruits The Log
Rascals
The Log
Royal Recruits
Fire Spirit The Log
Fireball
The Log
Flying Machine
Electro Dragon The Log
Electro Dragon
Flying Machine The Log
Golem
The Log
Fireball Fire Spirit Rascals Royal Recruits Flying Machine Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine Electro Dragon The Log
Rascals Royal Recruits Flying Machine Electro Dragon The Log
Fire Spirit Rascals Royal Recruits Electro Dragon
Royal Recruits Rascals Electro Dragon
Royal Recruits Fireball The Log
Fireball The Log Fire Spirit Rascals Flying Machine Electro Dragon
Fire Spirit Rascals Fireball Flying Machine Electro Dragon
Rascals Royal Recruits Fireball Flying Machine Electro Dragon The Log
Rascals Royal Recruits
Fire Spirit Rascals Royal Recruits
Rascals Royal Recruits Fireball Flying Machine Electro Dragon The Log
Rascals Fireball Flying Machine Electro Dragon
Royal Recruits Fire Spirit Rascals Fireball Flying Machine Electro Dragon The Log
Fire Spirit Fireball Rascals Royal Recruits Electro Dragon The Log
Royal Recruits Rascals
Rascals Royal Recruits Fireball The Log
Rascals Royal Recruits Fireball Electro Dragon
Fire Spirit Fireball Rascals Royal Recruits Flying Machine Electro Dragon The Log
The Log Fire Spirit Rascals Royal Recruits Fireball Flying Machine Electro Dragon
Royal Recruits
Rascals Royal Recruits Fire Spirit Fireball Flying Machine Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Fireball
Fireball Flying Machine Electro Dragon The Log
Royal Recruits Rascals Electro Dragon The Log
Royal Recruits Rascals Fireball The Log
Royal Recruits Rascals
Fire Spirit Fireball Rascals Flying Machine Electro Dragon
Rascals Royal Recruits Fireball Flying Machine
Rascals Royal Recruits
Royal Recruits Electro Dragon Fireball Flying Machine The Log
Royal Recruits
Rascals Royal Recruits Flying Machine Electro Dragon
Royal Recruits Fireball The Log
Rascals Royal Recruits Fireball
Royal Recruits Rascals Fireball Flying Machine Electro Dragon
Rascals Royal Recruits Electro Dragon Fireball Flying Machine The Log
Rascals Royal Recruits Fireball Flying Machine Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Recruits Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Rascals Royal Recruits Fireball Flying Machine The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Flying Machine Electro Dragon
Fire Spirit Flying Machine The Log
Fireball The Log Fire Spirit Flying Machine Electro Dragon
Fireball The Log Flying Machine Electro Dragon
Fire Spirit Fireball Electro Dragon
Royal Recruits Fireball Flying Machine Electro Dragon The Log
Fireball Fire Spirit Flying Machine Electro Dragon
Flying Machine Fire Spirit Fireball The Log
Fireball Flying Machine Electro Dragon
Fireball Flying Machine The Log
Fireball Flying Machine Electro Dragon The Log
Royal Recruits Fireball Flying Machine Electro Dragon The Log
Fireball
Fire Spirit Fireball Flying Machine Electro Dragon The Log
Fire Spirit Fireball Flying Machine Electro Dragon The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball Flying Machine Electro Dragon The Log
The Log Fire Spirit Fireball Electro Dragon
Fireball The Log Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon The Log
Fireball The Log
Fire Spirit Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fire Spirit Royal Recruits Fireball Flying Machine Electro Dragon
Fireball Fire Spirit Flying Machine Electro Dragon
The Log Fireball
Fireball Rascals Flying Machine Electro Dragon
The Log Fireball Flying Machine Electro Dragon
Fireball
Royal Recruits Flying Machine Electro Dragon
Electro Dragon Rascals Royal Recruits Fireball Flying Machine The Log
Fireball Flying Machine Electro Dragon
Electro Dragon Royal Recruits Fireball Flying Machine The Log

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