My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Recruits Wall Breakers Fisherman
Giant Snowball
Fire Spirit Spear Goblins Minions Royal Recruits Zappies Wall Breakers Fisherman
Zap
Fire Spirit Spear Goblins Minions Zappies Wall Breakers Fisherman
Barbarian Barrel
Fire Spirit Spear Goblins Royal Recruits Zappies Wall Breakers
The Log
Fire Spirit Spear Goblins Royal Recruits Zappies Wall Breakers Fisherman
Earthquake
Spear Goblins Zappies
Arrows
Fire Spirit Spear Goblins Minions Royal Recruits Zappies Wall Breakers
Royal Delivery
Fire Spirit Spear Goblins Minions Royal Recruits Zappies Wall Breakers Fisherman
Fireball
Minions Zappies Wall Breakers Fisherman
Poison
Spear Goblins Minions Royal Recruits Zappies Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Wall Breakers Minions Fisherman Zappies Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Wall Breakers Minions

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers Fisherman
Spear Goblins
Royal Recruits Zappies Wall Breakers
Minions
Royal Recruits Wall Breakers Fisherman
Royal Recruits
Fire Spirit Spear Goblins Minions Zappies Wall Breakers
Zappies
Spear Goblins Royal Recruits Wall Breakers
Wall Breakers
Fire Spirit Spear Goblins Minions Royal Recruits Zappies
Poison
Fisherman
Fire Spirit Minions

Defense Synergies 0 9

Fire Spirit
Spear Goblins Royal Recruits
Spear Goblins
Fire Spirit Minions Zappies Poison
Minions
Spear Goblins Royal Recruits Zappies Fisherman
Royal Recruits
Fire Spirit Minions
Zappies
Spear Goblins Minions Fisherman
Wall Breakers
Poison
Spear Goblins
Fisherman
Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Royal Recruits Zappies
Minions Royal Recruits Zappies Fisherman
Fisherman Fire Spirit Minions Royal Recruits Zappies
Royal Recruits Minions Zappies Fisherman
Royal Recruits Poison
Fire Spirit Spear Goblins Minions Zappies
Minions Fire Spirit Spear Goblins Zappies Poison
Royal Recruits Poison
Zappies Minions Royal Recruits Fisherman
Fire Spirit Spear Goblins Royal Recruits Zappies Fisherman
Minions Poison Spear Goblins Royal Recruits Zappies Fisherman
Minions Spear Goblins Zappies Poison
Royal Recruits Fire Spirit Minions Zappies
Fire Spirit Minions Royal Recruits Zappies Poison
Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Minions Royal Recruits Zappies Poison Fisherman
Fire Spirit Spear Goblins Minions Royal Recruits Zappies Fisherman
Poison Fire Spirit Spear Goblins Minions Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Fire Spirit Spear Goblins Minions Zappies Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zappies Fisherman
Poison Fisherman
Royal Recruits Zappies Spear Goblins Minions Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Fire Spirit Poison Minions Zappies
Royal Recruits Spear Goblins Minions Zappies
Royal Recruits Zappies Fisherman
Royal Recruits Spear Goblins Minions Zappies Poison
Royal Recruits Zappies
Minions Royal Recruits Zappies
Royal Recruits Poison
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Zappies Spear Goblins Minions Poison Fisherman
Minions Poison Royal Recruits Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Fisherman
Poison
Royal Recruits Poison
Poison Fire Spirit
Poison Fire Spirit Spear Goblins Minions
Fire Spirit Poison
Poison Fire Spirit
Poison Fisherman
Fire Spirit Minions Poison Fisherman
Poison Royal Recruits Fisherman
Poison Fire Spirit
Poison Fire Spirit Fisherman
Minions Poison Fisherman
Poison Fisherman
Spear Goblins Poison
Royal Recruits Poison
Poison
Minions Fisherman
Fire Spirit Poison Fisherman
Fire Spirit Poison
Minions Poison
Poison
Fisherman
Royal Recruits Poison
Poison Fire Spirit
Fisherman
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison Fire Spirit
Minions Zappies Poison
Poison
Zappies Poison
Poison
Fire Spirit Spear Goblins Minions Royal Recruits Zappies
Poison Fire Spirit Zappies
Poison
Poison
Poison
Royal Recruits
Minions Royal Recruits Zappies Poison
Zappies Poison
Poison Royal Recruits

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