My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Dark Prince Balloon Miner Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Balloon Miner Inferno Dragon
Zap
Inferno Tower Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Royal Recruits Inferno Tower Dark Prince Electro Wizard
The Log
Royal Recruits Hog Rider Dark Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Hog Rider Dark Prince Balloon Miner Electro Wizard Inferno Dragon
Fireball
Hog Rider Inferno Tower Balloon Electro Wizard Inferno Dragon
Poison
Royal Recruits Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Dark Prince Balloon Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Dark Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Hog Rider Dark Prince Electro Wizard Inferno Dragon Inferno Tower Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Hog Rider Dark Prince Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Electro Wizard
Hog Rider
Royal Recruits Dark Prince Balloon Electro Wizard
Inferno Tower
Dark Prince
Hog Rider Balloon Miner Electro Wizard
Balloon
Miner Hog Rider Dark Prince Electro Wizard
Miner
Balloon Dark Prince Electro Wizard Inferno Dragon
Electro Wizard
Royal Recruits Hog Rider Dark Prince Balloon Miner
Inferno Dragon
Miner

Defense Synergies 1 3

Royal Recruits
Hog Rider
Inferno Tower
Electro Wizard Dark Prince
Dark Prince
Inferno Tower Electro Wizard
Balloon
Miner
Electro Wizard
Inferno Tower Dark Prince Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Royal Recruits Dark Prince Electro Wizard
Inferno Tower Royal Recruits Dark Prince Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Inferno Dragon Dark Prince Electro Wizard
Royal Recruits Dark Prince
Dark Prince Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Royal Recruits
Royal Recruits Inferno Tower Dark Prince Miner Electro Wizard
Electro Wizard Royal Recruits Dark Prince
Inferno Tower Inferno Dragon Electro Wizard
Royal Recruits Inferno Tower Dark Prince Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Dark Prince Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Electro Wizard Inferno Dragon
Royal Recruits Inferno Tower Electro Wizard Inferno Dragon
Royal Recruits Dark Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Inferno Tower Dark Prince Electro Wizard
Electro Wizard Miner Inferno Dragon
Royal Recruits Inferno Tower Dark Prince Electro Wizard
Royal Recruits Dark Prince Inferno Tower Electro Wizard
Royal Recruits Inferno Tower Dark Prince Inferno Dragon
Electro Wizard
Royal Recruits Dark Prince Inferno Tower Electro Wizard
Inferno Tower Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Electro Wizard Inferno Tower Dark Prince Inferno Dragon
Royal Recruits Inferno Tower Inferno Dragon
Inferno Dragon Royal Recruits Inferno Tower Dark Prince
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Inferno Tower
Royal Recruits
Royal Recruits Inferno Tower Electro Wizard Dark Prince Inferno Dragon
Royal Recruits Inferno Tower Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Miner Electro Wizard
Miner
Royal Recruits Dark Prince
Dark Prince
Miner
Electro Wizard
Miner Royal Recruits Dark Prince Electro Wizard
Miner
Royal Recruits
Dark Prince Electro Wizard
Miner
Royal Recruits
Dark Prince
Inferno Dragon
Miner Electro Wizard
Miner
Miner
Electro Wizard
Electro Wizard
Miner
Electro Wizard
Electro Wizard Royal Recruits Dark Prince
Electro Wizard
Miner Dark Prince Electro Wizard
Royal Recruits Dark Prince
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Dark Prince Miner Electro Wizard

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