My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Flying Machine Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Royal Hogs
Giant Snowball
Skeleton Barrel Flying Machine Goblin Hut Royal Hogs
Zap
Skeleton Barrel Flying Machine Goblin Hut Royal Hogs
Barbarian Barrel
Knight Skeleton Barrel Goblin Hut Wizard Royal Hogs
The Log
Skeleton Barrel Goblin Hut Royal Hogs
Earthquake
Goblin Hut Royal Hogs
Arrows
Skeleton Barrel Flying Machine Goblin Hut Royal Hogs
Royal Delivery
Knight Skeleton Barrel Flying Machine Goblin Hut Wizard Royal Hogs
Fireball
Skeleton Barrel Flying Machine Goblin Hut Wizard Royal Hogs
Poison
Skeleton Barrel Flying Machine Goblin Hut Wizard Royal Hogs
Lightning
Knight Goblin Hut Wizard
Rocket
Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Barrel Flying Machine Giant Goblin Hut Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Skeleton Barrel Flying Machine

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Flying Machine Goblin Hut Wizard Royal Hogs
Skeleton Barrel
Knight Goblin Hut Flying Machine Giant Royal Hogs
Flying Machine
Knight Skeleton Barrel Giant Goblin Hut Royal Hogs
Giant
Rage Skeleton Barrel Flying Machine Goblin Hut Wizard
Goblin Hut
Skeleton Barrel Knight Flying Machine Giant Royal Hogs
Wizard
Knight Giant Royal Hogs Rage
Royal Hogs
Knight Skeleton Barrel Flying Machine Goblin Hut Wizard
Rage
Giant Wizard

Defense Synergies 0 5

Knight
Flying Machine Goblin Hut Wizard
Skeleton Barrel
Flying Machine
Knight Goblin Hut
Giant
Goblin Hut
Knight Flying Machine Wizard
Wizard
Knight Goblin Hut
Royal Hogs
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Flying Machine Goblin Hut Wizard
Knight Flying Machine Goblin Hut
Goblin Hut Knight
Goblin Hut Knight
Flying Machine
Flying Machine Goblin Hut Wizard
Skeleton Barrel Flying Machine
Goblin Hut
Knight
Knight Flying Machine Goblin Hut Wizard
Flying Machine Goblin Hut Wizard
Goblin Hut Knight Flying Machine Wizard
Wizard Goblin Hut
Knight Goblin Hut
Goblin Hut
Wizard Knight Goblin Hut
Knight Flying Machine Goblin Hut Wizard
Wizard Knight Flying Machine Goblin Hut
Goblin Hut
Wizard Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut
Knight Skeleton Barrel Flying Machine Wizard
Knight Goblin Hut
Knight
Knight Goblin Hut
Wizard Skeleton Barrel Flying Machine Goblin Hut
Knight Flying Machine Goblin Hut
Knight
Knight Flying Machine Goblin Hut
Goblin Hut
Knight Flying Machine Goblin Hut
Knight Wizard
Wizard Flying Machine
Goblin Hut Knight Flying Machine
Flying Machine Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Goblin Hut
Knight Skeleton Barrel Flying Machine
Wizard
Wizard Skeleton Barrel Flying Machine
Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Knight Skeleton Barrel Flying Machine Wizard
Flying Machine Wizard
Flying Machine Knight Skeleton Barrel Goblin Hut
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Goblin Hut
Skeleton Barrel Flying Machine Goblin Hut Wizard
Skeleton Barrel Flying Machine Goblin Hut Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Wizard
Skeleton Barrel Flying Machine
Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel
Flying Machine Wizard
Skeleton Barrel Flying Machine Goblin Hut Wizard
Wizard
Wizard
Skeleton Barrel Flying Machine Goblin Hut
Flying Machine Wizard
Knight Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Flying Machine
Flying Machine
Flying Machine
Skeleton Barrel Flying Machine

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