My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Cannon Cart P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Cannon Cart P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Cannon Cart
Giant Snowball
Royal Hogs
Zap
Royal Hogs Cannon Cart
Barbarian Barrel
Valkyrie Royal Hogs Cannon Cart Electro Wizard Magic Archer
The Log
Royal Hogs Cannon Cart
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
Fireball
Royal Hogs Cannon Cart Electro Wizard Magic Archer
Poison
Royal Hogs Electro Wizard Magic Archer
Lightning
Valkyrie Cannon Cart Electro Wizard Magic Archer
Rocket
Valkyrie Royal Hogs Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Valkyrie Electro Wizard Magic Archer Royal Hogs Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Valkyrie Electro Wizard

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Cannon Cart P.E.K.K.A Electro Wizard Valkyrie Royal Hogs Magic Archer
Valkyrie
Cannon Cart Zap Royal Hogs P.E.K.K.A Electro Wizard Magic Archer
Royal Hogs
Zap Valkyrie Electro Wizard Magic Archer
Mirror
Zap Cannon Cart Magic Archer
Cannon Cart
Zap Valkyrie Mirror Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Royal Hogs Cannon Cart Magic Archer
Magic Archer
P.E.K.K.A Zap Valkyrie Royal Hogs Mirror Cannon Cart Electro Wizard

Defense Synergies 2 15

Zap
Mirror Electro Wizard Valkyrie Cannon Cart P.E.K.K.A Magic Archer
Valkyrie
Zap Mirror Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
Royal Hogs
Mirror
Zap Valkyrie Electro Wizard Magic Archer
Cannon Cart
Zap Valkyrie Electro Wizard Magic Archer
P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Mirror Cannon Cart P.E.K.K.A Magic Archer
Magic Archer
Zap Valkyrie Mirror Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Valkyrie Electro Wizard Magic Archer
P.E.K.K.A Zap Valkyrie Cannon Cart Electro Wizard
P.E.K.K.A Valkyrie Cannon Cart Electro Wizard
P.E.K.K.A Valkyrie Cannon Cart Electro Wizard
Valkyrie P.E.K.K.A
Zap Valkyrie Cannon Cart Electro Wizard Magic Archer
Electro Wizard Zap Magic Archer
Zap Valkyrie Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Valkyrie Cannon Cart Electro Wizard
Valkyrie Electro Wizard Zap Cannon Cart Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Valkyrie Cannon Cart Electro Wizard
Valkyrie Zap Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Cannon Cart Electro Wizard
Zap P.E.K.K.A Electro Wizard
Valkyrie Cannon Cart P.E.K.K.A Electro Wizard
Zap Valkyrie Cannon Cart Electro Wizard Magic Archer
Zap Valkyrie Cannon Cart Electro Wizard Magic Archer
P.E.K.K.A Cannon Cart Electro Wizard
Valkyrie Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Cannon Cart Magic Archer
P.E.K.K.A Zap Valkyrie Cannon Cart Electro Wizard
Valkyrie P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Valkyrie Cannon Cart
Zap Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Cannon Cart Electro Wizard
P.E.K.K.A Valkyrie Cannon Cart
Zap P.E.K.K.A Electro Wizard Valkyrie Cannon Cart Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie Cannon Cart
P.E.K.K.A Zap Valkyrie Electro Wizard
Cannon Cart P.E.K.K.A Valkyrie
Valkyrie Cannon Cart Magic Archer
Electro Wizard Zap Valkyrie Cannon Cart P.E.K.K.A Magic Archer
Valkyrie Zap Cannon Cart P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Electro Wizard Magic Archer
Cannon Cart Magic Archer
Cannon Cart Valkyrie
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Electro Wizard
Zap Valkyrie Cannon Cart Electro Wizard Magic Archer
Zap Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Magic Archer Cannon Cart
Zap Electro Wizard Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap Cannon Cart
Zap Valkyrie Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Cannon Cart Magic Archer
Zap Electro Wizard Magic Archer
Valkyrie Cannon Cart Electro Wizard Magic Archer
Zap Magic Archer
Zap
Cannon Cart P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Cannon Cart Electro Wizard Magic Archer

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