My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Guards Giant Skeleton
Giant Snowball
Archers Royal Hogs Guards Baby Dragon Lumberjack
Zap
Archers Royal Hogs Guards
Barbarian Barrel
Archers Royal Hogs Guards Giant Skeleton Electro Wizard Lumberjack
The Log
Archers Royal Hogs Guards Giant Skeleton Lumberjack
Earthquake
Archers Royal Hogs Guards
Arrows
Archers Royal Hogs Guards
Royal Delivery
Archers Royal Hogs Guards Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Fireball
Archers Royal Hogs Baby Dragon Electro Wizard Lumberjack
Poison
Archers Royal Hogs Guards Electro Wizard
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Baby Dragon Electro Wizard Lumberjack Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Baby Dragon Giant Skeleton Lumberjack
Royal Hogs
Archers Guards The Log Electro Wizard Lumberjack
Guards
Royal Hogs The Log Lumberjack
Baby Dragon
Archers Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Archers Baby Dragon The Log Electro Wizard Lumberjack
The Log
Royal Hogs Guards Giant Skeleton Lumberjack
Electro Wizard
Royal Hogs Baby Dragon Giant Skeleton Lumberjack
Lumberjack
Archers Royal Hogs Guards Baby Dragon Giant Skeleton The Log Electro Wizard

Defense Synergies 0 20

Archers
Guards Baby Dragon Giant Skeleton The Log Electro Wizard Lumberjack
Royal Hogs
Guards
Archers Baby Dragon Giant Skeleton The Log Electro Wizard Lumberjack
Baby Dragon
Archers Guards Giant Skeleton The Log Lumberjack
Giant Skeleton
Archers Guards Baby Dragon The Log Electro Wizard Lumberjack
The Log
Archers Guards Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Archers Guards Giant Skeleton The Log Lumberjack
Lumberjack
Archers Guards Baby Dragon Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack Archers Giant Skeleton Electro Wizard
Lumberjack Guards Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Archers Guards Baby Dragon Electro Wizard Lumberjack
Electro Wizard Archers Baby Dragon
Baby Dragon Giant Skeleton The Log Electro Wizard
Lumberjack
Guards Archers Giant Skeleton Electro Wizard Lumberjack
Archers Guards Electro Wizard Baby Dragon Giant Skeleton The Log Lumberjack
Archers Baby Dragon Electro Wizard
Lumberjack Guards Giant Skeleton The Log Electro Wizard
Guards Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Guards Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon The Log Archers Guards Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Guards Baby Dragon Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Giant Skeleton Electro Wizard
Electro Wizard Archers Baby Dragon The Log Lumberjack
Guards Giant Skeleton Lumberjack The Log Electro Wizard
Guards Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Guards Lumberjack
Archers Baby Dragon Electro Wizard
Guards Archers Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Baby Dragon The Log
Guards
Guards Giant Skeleton Lumberjack
Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Guards Lumberjack
Archers Baby Dragon
Guards Electro Wizard Archers Baby Dragon Giant Skeleton The Log Lumberjack
Archers Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Electro Wizard
Baby Dragon Giant Skeleton The Log
Guards Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log
Guards Electro Wizard Lumberjack
The Log Electro Wizard
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon Electro Wizard
Electro Wizard Guards
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Archers Guards
Archers Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Giant Skeleton
Guards Baby Dragon Giant Skeleton The Log Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton The Log Electro Wizard

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