My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Guards Cannon Cart
Giant Snowball
Skeletons Royal Hogs Guards
Zap
Skeletons Royal Hogs Guards Cannon Cart Goblin Giant
Barbarian Barrel
Skeletons Royal Hogs Guards Hunter Cannon Cart
The Log
Skeletons Royal Hogs Guards Hunter Cannon Cart
Earthquake
Skeletons Royal Hogs Guards
Arrows
Skeletons Royal Hogs Guards
Royal Delivery
Skeletons Royal Hogs Guards Hunter Cannon Cart
Fireball
Royal Hogs Hunter Cannon Cart
Poison
Royal Hogs Guards Hunter
Lightning
Hunter Cannon Cart
Rocket
Royal Hogs Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Guards Hunter Royal Hogs Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Royal Hogs Hunter Cannon Cart Goblin Giant
Arrows
Royal Hogs Cannon Cart Goblin Giant
Royal Hogs
Giant Snowball Arrows Guards
Guards
Royal Hogs
Hunter
Giant Snowball Cannon Cart Goblin Giant
Cannon Cart
Giant Snowball Arrows Hunter
Goblin Giant
Giant Snowball Arrows Hunter

Defense Synergies 1 10

Skeletons
Giant Snowball Hunter Cannon Cart
Giant Snowball
Skeletons Guards Hunter Cannon Cart Goblin Giant
Arrows
Cannon Cart
Royal Hogs
Guards
Hunter Giant Snowball Cannon Cart
Hunter
Guards Skeletons Giant Snowball Cannon Cart
Cannon Cart
Skeletons Giant Snowball Arrows Guards Hunter
Goblin Giant
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant
Hunter Skeletons Cannon Cart
Hunter Skeletons Giant Snowball Cannon Cart
Hunter Skeletons Guards Cannon Cart
Arrows
Arrows Skeletons Giant Snowball Guards Hunter Cannon Cart
Giant Snowball Hunter Arrows
Arrows Cannon Cart Goblin Giant
Hunter Skeletons
Guards Skeletons Giant Snowball Hunter Cannon Cart
Guards Skeletons Giant Snowball Arrows Hunter Cannon Cart Goblin Giant
Arrows Hunter Giant Snowball
Hunter Skeletons Giant Snowball Guards Cannon Cart
Giant Snowball Arrows Guards Hunter Cannon Cart
Hunter Cannon Cart
Giant Snowball Hunter
Skeletons Arrows Hunter Cannon Cart
Arrows Giant Snowball Guards Hunter Cannon Cart
Giant Snowball Arrows Hunter Guards Cannon Cart
Hunter Cannon Cart
Giant Snowball Arrows Guards Hunter Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Giant Snowball Cannon Cart
Giant Snowball Arrows Hunter Cannon Cart
Guards Skeletons Hunter Cannon Cart Goblin Giant
Guards Hunter Cannon Cart Goblin Giant
Skeletons Guards Hunter Cannon Cart Goblin Giant
Arrows Skeletons Giant Snowball Hunter Goblin Giant
Guards Skeletons Hunter Cannon Cart Goblin Giant
Hunter Cannon Cart Goblin Giant
Skeletons Giant Snowball Cannon Cart
Skeletons Guards Goblin Giant
Guards Hunter Cannon Cart
Giant Snowball Arrows Guards Goblin Giant
Cannon Cart Skeletons Guards Hunter Goblin Giant
Cannon Cart
Guards Skeletons Hunter Cannon Cart Goblin Giant
Arrows Giant Snowball Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Guards
Giant Snowball Arrows
Arrows Giant Snowball Hunter Goblin Giant
Arrows
Arrows Giant Snowball Hunter
Arrows Giant Snowball
Giant Snowball Guards
Arrows Cannon Cart
Giant Snowball Arrows
Giant Snowball Hunter Cannon Cart
Arrows Cannon Cart
Giant Snowball Arrows Cannon Cart
Giant Snowball Arrows Hunter Cannon Cart
Arrows Cannon Cart
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Cannon Cart
Giant Snowball Arrows Hunter
Arrows Giant Snowball Hunter
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Hunter
Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows Hunter
Giant Snowball Arrows
Giant Snowball Arrows
Guards Cannon Cart
Giant Snowball Arrows Hunter
Arrows
Hunter Cannon Cart
Arrows Giant Snowball
Giant Snowball Arrows
Cannon Cart
Giant Snowball Guards
Giant Snowball
Giant Snowball Cannon Cart Goblin Giant

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