My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Musketeer Flying Machine
Zap
Flying Machine Inferno Tower
Barbarian Barrel
Royal Recruits Musketeer Inferno Tower Magic Archer
The Log
Royal Recruits Musketeer
Earthquake
Inferno Tower
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Musketeer Flying Machine Magic Archer
Fireball
Musketeer Flying Machine Inferno Tower Magic Archer
Poison
Royal Recruits Musketeer Flying Machine Inferno Tower Magic Archer
Lightning
Musketeer Inferno Tower Magic Archer
Rocket
Musketeer Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Royal Delivery Musketeer Flying Machine Magic Archer Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Royal Delivery Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Recruits
Musketeer Flying Machine Magic Archer
Musketeer
Royal Recruits Mirror The Log
Flying Machine
Royal Recruits Mirror
Inferno Tower
Mirror
The Log Musketeer Flying Machine Magic Archer
The Log
Mirror Musketeer Magic Archer
Magic Archer
Royal Recruits Mirror The Log

Defense Synergies 5 15

Royal Delivery
Musketeer Inferno Tower Mirror Royal Recruits Flying Machine The Log Magic Archer
Royal Recruits
Royal Delivery The Log
Musketeer
Royal Delivery The Log Flying Machine Inferno Tower Mirror
Flying Machine
Royal Delivery Musketeer Inferno Tower Mirror The Log
Inferno Tower
Royal Delivery The Log Musketeer Flying Machine Mirror
Mirror
Royal Delivery Musketeer Flying Machine Inferno Tower The Log Magic Archer
The Log
Musketeer Inferno Tower Royal Delivery Royal Recruits Flying Machine Mirror Magic Archer
Magic Archer
Royal Delivery Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Flying Machine Inferno Tower The Log Magic Archer
Inferno Tower Royal Delivery Royal Recruits Musketeer Flying Machine The Log
Inferno Tower Royal Delivery Royal Recruits Musketeer
Royal Recruits Inferno Tower Musketeer
Royal Delivery Royal Recruits The Log
Royal Delivery The Log Musketeer Flying Machine Magic Archer
Musketeer Inferno Tower Royal Delivery Flying Machine Magic Archer
Royal Recruits Musketeer Flying Machine Inferno Tower The Log Magic Archer
Inferno Tower Royal Recruits Musketeer
Royal Delivery Royal Recruits Musketeer Inferno Tower
Royal Delivery Royal Recruits Musketeer Flying Machine The Log Magic Archer
Musketeer Inferno Tower Royal Delivery Flying Machine Magic Archer
Royal Recruits Inferno Tower Royal Delivery Musketeer Flying Machine The Log
Royal Delivery Royal Recruits The Log Magic Archer
Royal Recruits Inferno Tower
Inferno Tower Royal Delivery Royal Recruits The Log
Royal Delivery Royal Recruits Musketeer Inferno Tower
Royal Delivery Royal Recruits Musketeer Flying Machine The Log Magic Archer
Royal Delivery The Log Royal Recruits Musketeer Flying Machine Magic Archer
Royal Recruits Musketeer Inferno Tower
Royal Recruits Royal Delivery Musketeer Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Inferno Tower
Royal Delivery Musketeer Flying Machine The Log Magic Archer
Royal Delivery Royal Recruits Musketeer Inferno Tower The Log
Royal Recruits Royal Delivery Musketeer Inferno Tower The Log
Royal Recruits Inferno Tower Royal Delivery Musketeer
Royal Delivery Musketeer Flying Machine Magic Archer
Royal Delivery Royal Recruits Musketeer Flying Machine Inferno Tower
Inferno Tower Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Flying Machine Inferno Tower The Log Magic Archer
Royal Recruits Inferno Tower Royal Delivery Musketeer
Royal Recruits Musketeer Flying Machine Inferno Tower
Royal Recruits Royal Delivery The Log
Royal Delivery Royal Recruits Inferno Tower
Royal Recruits Musketeer Flying Machine Magic Archer
Royal Recruits Inferno Tower Royal Delivery Musketeer Flying Machine The Log Magic Archer
Royal Delivery Royal Recruits Musketeer Flying Machine Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Royal Recruits Musketeer Flying Machine The Log
The Log Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Musketeer
Royal Recruits Musketeer Flying Machine The Log Magic Archer
Musketeer Flying Machine Magic Archer
Flying Machine Musketeer The Log Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine The Log Magic Archer
Musketeer Flying Machine The Log Magic Archer
Magic Archer Royal Recruits Musketeer Flying Machine The Log
Musketeer Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Royal Recruits Musketeer Flying Machine The Log
The Log Magic Archer
The Log Musketeer Flying Machine Magic Archer
Musketeer Flying Machine The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine
Musketeer The Log Magic Archer
Magic Archer
The Log Magic Archer
Royal Recruits Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Magic Archer
The Log
Musketeer Flying Machine Magic Archer
The Log Musketeer Flying Machine Magic Archer
Royal Recruits Musketeer Flying Machine
Royal Recruits Musketeer Flying Machine The Log Magic Archer
Musketeer Flying Machine Magic Archer
Royal Recruits Musketeer Flying Machine The Log Magic Archer

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