My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Electro Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Night Witch Graveyard
Giant Snowball
Spear Goblins Electro Dragon Night Witch Graveyard
Zap
Spear Goblins Mortar Royal Giant Night Witch Graveyard
Barbarian Barrel
Spear Goblins Mortar Night Witch Graveyard
The Log
Spear Goblins Royal Giant Graveyard
Earthquake
Spear Goblins Mortar Graveyard
Arrows
Spear Goblins Night Witch Graveyard
Royal Delivery
Spear Goblins Electro Dragon P.E.K.K.A Night Witch Graveyard
Fireball
Mortar Electro Dragon Night Witch
Poison
Spear Goblins Mortar Electro Dragon Night Witch Graveyard
Lightning
Mortar Electro Dragon Night Witch
Rocket
Mortar Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mortar Night Witch Electro Dragon Graveyard Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Mortar Night Witch Electro Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Royal Giant Graveyard
Mortar
Royal Giant Spear Goblins Rocket
Royal Giant
Mortar Spear Goblins Rocket Electro Dragon Night Witch
Rocket
Mortar Royal Giant
Electro Dragon
Royal Giant P.E.K.K.A Graveyard
P.E.K.K.A
Electro Dragon Night Witch Graveyard
Night Witch
Royal Giant P.E.K.K.A Graveyard
Graveyard
Spear Goblins Electro Dragon P.E.K.K.A Night Witch

Defense Synergies 0 4

Spear Goblins
Mortar Electro Dragon P.E.K.K.A Night Witch
Mortar
Spear Goblins
Royal Giant
Rocket
Electro Dragon
Spear Goblins
P.E.K.K.A
Spear Goblins
Night Witch
Spear Goblins
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mortar Electro Dragon
P.E.K.K.A Mortar Electro Dragon Night Witch
Mortar Rocket P.E.K.K.A Electro Dragon Night Witch
P.E.K.K.A Night Witch Mortar Electro Dragon
Rocket P.E.K.K.A
Spear Goblins Electro Dragon Night Witch
Rocket Spear Goblins Mortar Electro Dragon Night Witch
Rocket Electro Dragon P.E.K.K.A
P.E.K.K.A Mortar Night Witch
Spear Goblins Night Witch
Spear Goblins Electro Dragon Night Witch
Spear Goblins Electro Dragon Night Witch
Mortar P.E.K.K.A Night Witch Rocket Electro Dragon
Rocket Mortar Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A Mortar
Rocket Mortar P.E.K.K.A
Mortar Electro Dragon P.E.K.K.A Night Witch
Mortar Spear Goblins Electro Dragon Night Witch
Mortar Spear Goblins Electro Dragon
P.E.K.K.A Mortar
Spear Goblins Electro Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Mortar Rocket Electro Dragon
P.E.K.K.A Spear Goblins Rocket Electro Dragon
Rocket P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
Rocket Electro Dragon
Rocket P.E.K.K.A Spear Goblins Night Witch
P.E.K.K.A
Rocket Electro Dragon P.E.K.K.A Spear Goblins Mortar
P.E.K.K.A
P.E.K.K.A Electro Dragon
Rocket P.E.K.K.A
Rocket P.E.K.K.A Night Witch
Electro Dragon
Electro Dragon Spear Goblins Mortar Rocket P.E.K.K.A Night Witch
Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Electro Dragon
Mortar Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Mortar
Spear Goblins Rocket Electro Dragon
Mortar
Electro Dragon
Mortar Electro Dragon
Rocket Electro Dragon Night Witch
Rocket Mortar Electro Dragon
Rocket Electro Dragon
Rocket Mortar
Mortar Rocket Electro Dragon
Mortar
Rocket Spear Goblins Mortar Electro Dragon
Mortar Rocket Electro Dragon
Mortar Rocket
Rocket Night Witch
Rocket Mortar Electro Dragon
Rocket Mortar Electro Dragon
Rocket Night Witch
Rocket
Rocket
Rocket Mortar Electro Dragon
Mortar Electro Dragon
Mortar Electro Dragon
Mortar Electro Dragon
Rocket Mortar
Electro Dragon Night Witch
Rocket Electro Dragon
Night Witch
Mortar Rocket Electro Dragon Night Witch
Rocket Electro Dragon
P.E.K.K.A
Rocket
Spear Goblins Rocket Electro Dragon Night Witch
Rocket Electro Dragon
Rocket Electro Dragon
Mortar Electro Dragon
Rocket
Electro Dragon P.E.K.K.A
Electro Dragon Rocket
Rocket Electro Dragon
Electro Dragon Mortar Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: