My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Ram Rider
Giant Snowball
Bomber Skeleton Army Baby Dragon Witch Ram Rider
Zap
Bomber Skeleton Army Witch Ram Rider
Barbarian Barrel
Bomber Wizard Skeleton Army Witch
The Log
Bomber Skeleton Army Witch Ram Rider
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Wizard Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Bomber Wizard Skeleton Army Baby Dragon Witch Ram Rider
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Baby Dragon Wizard Witch Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Skeleton Army Baby Dragon Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Ram Rider Mega Knight
Wizard
Ram Rider Mega Knight
Rocket
Skeleton Army
Baby Dragon
Bomber Witch Ram Rider Mega Knight
Witch
Baby Dragon Ram Rider Mega Knight
Ram Rider
Bomber Wizard Baby Dragon Witch Mega Knight
Mega Knight
Bomber Wizard Baby Dragon Witch Ram Rider

Defense Synergies 0 5

Bomber
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Ram Rider
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard Baby Dragon Ram Rider
Skeleton Army Bomber Witch Ram Rider Mega Knight
Rocket Skeleton Army Witch Ram Rider Mega Knight Bomber
Skeleton Army Witch Bomber Ram Rider Mega Knight
Bomber Rocket Skeleton Army Mega Knight
Skeleton Army Bomber Baby Dragon Mega Knight
Rocket Ram Rider Wizard Baby Dragon Witch
Rocket Baby Dragon Ram Rider Mega Knight
Witch Skeleton Army
Skeleton Army Bomber Mega Knight
Skeleton Army Witch Bomber Wizard Baby Dragon Ram Rider Mega Knight
Wizard Baby Dragon Witch Ram Rider
Skeleton Army Mega Knight Bomber Wizard Rocket Witch Ram Rider
Bomber Wizard Rocket Skeleton Army Mega Knight Baby Dragon Witch
Skeleton Army Ram Rider Mega Knight
Rocket Skeleton Army Ram Rider Mega Knight
Wizard Mega Knight Bomber Skeleton Army Witch
Mega Knight Bomber Wizard Skeleton Army Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Bomber Ram Rider Mega Knight
Ram Rider
Bomber Wizard Skeleton Army Mega Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Bomber Wizard Rocket Baby Dragon Mega Knight
Skeleton Army Mega Knight Rocket Witch Ram Rider
Rocket Skeleton Army Mega Knight Ram Rider
Skeleton Army Witch Ram Rider Mega Knight
Wizard Rocket Baby Dragon Witch Ram Rider
Rocket Skeleton Army Witch Ram Rider
Mega Knight Skeleton Army
Rocket Mega Knight Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Witch
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Wizard Witch Ram Rider
Wizard Bomber Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Bomber Rocket Baby Dragon
Mega Knight Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Ram Rider
Rocket Baby Dragon
Rocket
Bomber Wizard Rocket Baby Dragon Mega Knight
Wizard Rocket Baby Dragon Witch Ram Rider
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Rocket
Rocket Wizard Ram Rider
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Mega Knight
Rocket
Bomber Rocket
Rocket Bomber Wizard Baby Dragon Mega Knight
Rocket Bomber Wizard Baby Dragon Witch Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Wizard
Rocket
Rocket Baby Dragon
Bomber Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider Mega Knight
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Witch
Bomber Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Baby Dragon Witch Ram Rider
Wizard Rocket Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Rocket
Mega Knight
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Mega Knight

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