My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Furnace Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Furnace
Zap
Skeletons Archers Furnace
Barbarian Barrel
Skeletons Archers Furnace Executioner
The Log
Skeletons Archers Furnace
Earthquake
Skeletons Archers Furnace
Arrows
Skeletons Archers Furnace
Royal Delivery
Skeletons Archers Executioner P.E.K.K.A
Fireball
Archers Furnace Executioner
Poison
Archers Furnace Executioner
Lightning
Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Tornado Furnace Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
P.E.K.K.A
Furnace
P.E.K.K.A
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Archers Furnace Executioner The Log
The Log
Tornado Executioner P.E.K.K.A

Defense Synergies 4 14

Skeletons
Archers Furnace Tornado Executioner P.E.K.K.A The Log
Archers
Skeletons Furnace Tornado P.E.K.K.A The Log
Furnace
Skeletons Archers Tornado
Rocket
Tornado The Log
Tornado
Rocket Executioner P.E.K.K.A Skeletons Archers Furnace The Log
Executioner
Tornado Skeletons The Log
P.E.K.K.A
Tornado The Log Skeletons Archers
The Log
P.E.K.K.A Skeletons Archers Rocket Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log
P.E.K.K.A Skeletons Furnace Executioner The Log
Furnace Rocket Tornado P.E.K.K.A Skeletons Archers Executioner
P.E.K.K.A Skeletons Furnace
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Archers Furnace Executioner
Furnace Rocket Tornado Archers Executioner
Rocket P.E.K.K.A The Log
P.E.K.K.A Skeletons Furnace Tornado
Tornado Skeletons Archers
Archers Executioner Skeletons Furnace Tornado The Log
Executioner Archers Furnace Tornado
Furnace P.E.K.K.A Skeletons Rocket The Log
Rocket Executioner Furnace Tornado P.E.K.K.A The Log
P.E.K.K.A Furnace
Rocket Tornado Furnace P.E.K.K.A The Log
Skeletons Furnace Tornado Executioner P.E.K.K.A
Archers Furnace Tornado Executioner The Log
Furnace Tornado Executioner The Log Archers
P.E.K.K.A Tornado
Archers Furnace Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Furnace P.E.K.K.A
Archers Rocket Executioner The Log
P.E.K.K.A Skeletons Furnace Rocket The Log
Rocket P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Executioner
Furnace Rocket Executioner Skeletons Archers Tornado
Rocket P.E.K.K.A Skeletons Archers Furnace
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
Rocket P.E.K.K.A Tornado The Log
Rocket P.E.K.K.A Skeletons Executioner
Archers Furnace Executioner
Skeletons Archers Furnace Rocket Tornado Executioner P.E.K.K.A The Log
Executioner Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Executioner The Log
Rocket The Log
Rocket The Log
Rocket Executioner Furnace The Log
Executioner Furnace Rocket Tornado
Archers Furnace Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Rocket Tornado
Rocket Tornado The Log
Archers Rocket Tornado Executioner
Rocket Executioner The Log
Rocket
Furnace The Log
Rocket Furnace Executioner The Log
Furnace Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Archers Executioner The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Furnace Executioner
The Log Tornado Executioner
Tornado The Log
Rocket Tornado The Log
Archers Furnace Tornado Executioner
Rocket
Rocket The Log
Rocket
P.E.K.K.A
Rocket The Log
Archers Rocket
Rocket Archers Tornado Executioner
The Log
Rocket Executioner
The Log Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado The Log
Rocket Tornado Executioner
Rocket Tornado Executioner The Log

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