My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rascals Flying Machine Zappies Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Rascals Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Bandit
Giant Snowball
Bats Goblin Gang Skeleton Barrel Flying Machine Zappies
Zap
Bats Goblin Gang Skeleton Barrel Flying Machine Zappies Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Rascals Zappies Bandit
The Log
Goblin Gang Skeleton Barrel Rascals Zappies Bandit
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Skeleton Barrel Rascals Flying Machine Zappies
Royal Delivery
Bats Goblin Gang Skeleton Barrel Rascals Flying Machine Zappies Bandit
Fireball
Goblin Gang Skeleton Barrel Rascals Flying Machine Zappies Bandit
Poison
Bats Goblin Gang Skeleton Barrel Rascals Flying Machine Zappies
Lightning
Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Bandit Flying Machine Zappies Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Rascals Flying Machine Bandit
Goblin Gang
Skeleton Barrel Bandit
Skeleton Barrel
Bats Goblin Gang Rascals Flying Machine Zappies Bandit
Rascals
Bats Skeleton Barrel Flying Machine Zappies Bandit
Flying Machine
Bats Skeleton Barrel Rascals Zappies
Zappies
Skeleton Barrel Rascals Flying Machine Bandit
Rocket
Bandit
Bats Goblin Gang Skeleton Barrel Rascals Zappies

Defense Synergies 0 10

Bats
Rascals Zappies Bandit
Goblin Gang
Rascals Flying Machine Zappies Bandit
Skeleton Barrel
Rascals
Bats Goblin Gang
Flying Machine
Goblin Gang Zappies Bandit
Zappies
Bats Goblin Gang Flying Machine Bandit
Rocket
Bandit
Bats Goblin Gang Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Flying Machine Zappies
Bats Goblin Gang Rascals Flying Machine Zappies Bandit
Goblin Gang Rocket Bats Rascals Zappies Bandit
Bats Goblin Gang Rascals Zappies Bandit
Rocket
Goblin Gang Bats Rascals Flying Machine Zappies Bandit
Bats Rocket Goblin Gang Rascals Flying Machine Zappies
Rocket Skeleton Barrel Rascals Flying Machine Bandit
Zappies Goblin Gang Rascals
Goblin Gang Rascals Zappies Bandit
Bats Goblin Gang Rascals Flying Machine Zappies Bandit
Bats Goblin Gang Rascals Flying Machine Zappies
Bats Goblin Gang Rascals Flying Machine Zappies Rocket Bandit
Rocket Bats Goblin Gang Rascals Zappies
Goblin Gang Rascals Zappies Bandit
Rocket Goblin Gang Rascals Zappies Bandit
Bats Goblin Gang Rascals Zappies
Bats Goblin Gang Rascals Flying Machine Zappies Bandit
Bats Rascals Flying Machine Zappies Bandit
Zappies
Goblin Gang Rascals Bats Flying Machine Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zappies Bandit
Bandit Goblin Gang Skeleton Barrel Flying Machine Rocket
Goblin Gang Zappies Bandit Bats Rascals Rocket
Goblin Gang Rocket Bats Rascals Zappies Bandit
Goblin Gang Rascals Zappies Bandit
Rocket Bats Goblin Gang Skeleton Barrel Rascals Flying Machine Zappies
Goblin Gang Rascals Rocket Bats Flying Machine Zappies Bandit
Rascals Zappies
Rocket Bats Flying Machine Zappies Bandit
Goblin Gang Zappies
Bats Rascals Flying Machine Zappies
Rocket
Rascals Rocket Goblin Gang Zappies Bandit
Rascals Flying Machine Zappies
Goblin Gang Rascals Zappies Bats Flying Machine Rocket
Bats Rascals Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Flying Machine Rocket Bandit
Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Rascals Flying Machine Rocket
Rocket
Bats Skeleton Barrel Flying Machine Rocket
Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Bandit
Rocket Bats Goblin Gang
Rocket Skeleton Barrel Flying Machine Bandit
Flying Machine Rocket
Flying Machine Rocket Skeleton Barrel Bandit
Skeleton Barrel Flying Machine Rocket Bandit
Skeleton Barrel Flying Machine
Rocket Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine Rocket Bandit
Rocket
Bats Rocket
Rocket Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Flying Machine
Rocket
Rocket
Rocket
Rocket Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Bandit
Bats Flying Machine
Rocket Bats Skeleton Barrel Flying Machine Zappies
Rocket Bandit
Rocket Zappies
Rocket
Skeleton Barrel Bats Goblin Gang Flying Machine Zappies Rocket Bandit
Rocket Flying Machine Zappies
Goblin Gang Rascals Flying Machine Rocket
Skeleton Barrel Flying Machine
Rocket
Flying Machine
Bats Goblin Gang Rascals Flying Machine Zappies Rocket
Bats Flying Machine Zappies Rocket
Skeleton Barrel Flying Machine Rocket Bandit

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