My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Bomb Tower Ice Wizard
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mega Minion Ice Wizard
Fireball
Mega Minion Bomb Tower Ice Wizard
Poison
Mega Minion Bomb Tower Ice Wizard
Lightning
Mega Minion Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Tornado Ice Wizard Bomb Tower Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Mega Minion Tornado Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Bomb Tower
Rocket
Tornado Mirror
Mirror
Rocket Tornado Poison Lightning
Tornado
Rocket Mirror Poison Ice Wizard
Poison
Mega Minion Mirror Tornado
Lightning
Mirror
Ice Wizard
Tornado

Defense Synergies 4 9

Mega Minion
Bomb Tower Tornado Ice Wizard
Bomb Tower
Tornado Mega Minion Mirror Ice Wizard
Rocket
Tornado
Mirror
Tornado Bomb Tower Poison Ice Wizard
Tornado
Bomb Tower Rocket Mirror Ice Wizard Mega Minion Poison
Poison
Mirror Tornado Ice Wizard
Lightning
Ice Wizard
Tornado Mega Minion Bomb Tower Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Mega Minion
Bomb Tower Mega Minion Ice Wizard
Bomb Tower Rocket Tornado Mega Minion Lightning Ice Wizard
Bomb Tower Mega Minion Ice Wizard
Lightning Bomb Tower Rocket Tornado Poison
Tornado Mega Minion Bomb Tower Ice Wizard
Mega Minion Rocket Tornado Lightning Bomb Tower Poison Ice Wizard
Rocket Lightning Bomb Tower Poison
Bomb Tower Tornado Ice Wizard
Tornado Ice Wizard
Poison Ice Wizard Mega Minion Bomb Tower Tornado
Mega Minion Tornado Poison Ice Wizard
Bomb Tower Rocket Lightning Ice Wizard
Bomb Tower Rocket Mega Minion Tornado Poison
Bomb Tower
Bomb Tower Rocket Tornado Lightning
Bomb Tower Tornado Poison
Bomb Tower Mega Minion Tornado Ice Wizard
Bomb Tower Tornado Poison Mega Minion Ice Wizard
Bomb Tower Tornado
Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mega Minion Bomb Tower Rocket Lightning
Bomb Tower Rocket Lightning
Rocket Lightning Tornado
Rocket Poison Bomb Tower Tornado Ice Wizard
Rocket Mega Minion Bomb Tower Lightning Ice Wizard
Bomb Tower
Rocket Lightning Mega Minion Bomb Tower Tornado Poison
Mega Minion
Mega Minion Bomb Tower
Rocket Lightning Tornado Poison
Rocket Lightning Bomb Tower
Bomb Tower
Mega Minion Bomb Tower Rocket Tornado Poison Lightning
Poison Mega Minion Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Rocket
Poison Tornado Ice Wizard
Rocket Lightning Poison
Lightning Rocket Poison
Rocket Poison
Poison Mega Minion Rocket Tornado Ice Wizard
Tornado Poison
Poison Tornado Lightning Ice Wizard
Poison Tornado Lightning
Rocket Lightning Tornado Poison
Rocket Poison Lightning Tornado
Poison Lightning Rocket Tornado
Rocket Poison Lightning
Lightning Rocket Poison
Lightning Poison
Rocket Lightning Poison
Lightning Rocket Poison
Lightning Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Mega Minion Poison
Rocket Lightning Tornado Poison
Rocket Lightning Poison
Rocket Lightning Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Poison
Tornado Poison Ice Wizard
Mega Minion
Poison Tornado Lightning Ice Wizard
Lightning Tornado Poison
Rocket Poison Lightning Tornado
Poison Lightning Tornado Ice Wizard
Rocket Lightning Mega Minion Poison
Lightning Mega Minion
Poison Lightning Rocket
Rocket Lightning Poison
Rocket Poison Lightning
Lightning Rocket
Rocket Poison Lightning Mega Minion Tornado Ice Wizard
Poison Lightning Mega Minion Rocket
Poison Lightning
Rocket Lightning Tornado Poison
Mega Minion
Rocket Tornado Poison Lightning
Rocket Tornado Poison Lightning
Poison Lightning Rocket Tornado

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