My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Rascals Elixir Golem Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram Inferno Dragon
Giant Snowball
Bats Battle Ram Inferno Dragon
Zap
Bats Battle Ram Inferno Dragon
Barbarian Barrel
Tesla Rascals Elixir Golem Battle Ram
The Log
Rascals Elixir Golem Battle Ram
Earthquake
Tesla Elixir Golem
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Elixir Golem Battle Ram Inferno Dragon
Fireball
Tesla Rascals Elixir Golem Battle Ram Inferno Dragon
Poison
Bats Rascals Elixir Golem
Lightning
Tesla Battle Ram Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Rocket Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Tesla Battle Ram Inferno Dragon Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Elixir Golem Battle Ram Inferno Dragon
Tesla
Rascals
Bats Battle Ram
Elixir Golem
Bats The Log Inferno Dragon
Battle Ram
The Log Bats Rascals
Rocket
The Log
Battle Ram Elixir Golem
Inferno Dragon
Bats Elixir Golem

Defense Synergies 1 9

Bats
Tesla Rascals The Log Inferno Dragon
Tesla
The Log Bats Rascals Inferno Dragon
Rascals
Bats Tesla The Log
Elixir Golem
Battle Ram
Rocket
The Log
The Log
Tesla Bats Rascals Rocket Inferno Dragon
Inferno Dragon
Bats Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log
Inferno Dragon Bats Tesla Rascals The Log
Tesla Rocket Bats Rascals Inferno Dragon
Tesla Inferno Dragon Bats Rascals
Rocket The Log
The Log Bats Tesla Rascals
Bats Tesla Rocket Inferno Dragon Rascals
Rocket Tesla Rascals The Log
Tesla Inferno Dragon Rascals
Tesla Rascals
Bats Tesla Rascals The Log
Tesla Inferno Dragon Bats Rascals
Tesla Bats Rascals Rocket The Log
Rocket Bats Tesla Rascals The Log
Inferno Dragon Tesla Rascals
Rocket Tesla Rascals The Log Inferno Dragon
Tesla Bats Rascals
Tesla Bats Rascals The Log
The Log Bats Tesla Rascals Inferno Dragon
Tesla Inferno Dragon
Rascals Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tesla
Tesla Rocket The Log Inferno Dragon
Bats Rascals Rocket The Log
Rocket Bats Tesla Rascals The Log
Tesla Rascals Inferno Dragon
Rocket Bats Tesla Rascals
Rascals Rocket Bats Tesla
Tesla Rascals Inferno Dragon
Rocket Bats The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Rascals
Rocket The Log
Rascals Rocket Tesla
Tesla Rascals
Tesla Rascals Bats Rocket The Log Inferno Dragon
Bats Tesla Rascals The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket The Log
The Log
Rocket The Log
Rascals Rocket The Log
Rocket The Log
Bats Rocket
The Log
The Log
The Log
Rocket Bats
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Bats Rocket
Rocket The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
Inferno Dragon
The Log
The Log
Rocket The Log
Bats
Rocket Bats
Rocket The Log
Rocket
Rocket The Log
Bats Rocket
Rocket
The Log
Rascals Rocket
The Log
Rocket
Bats Rascals Rocket The Log
Bats Rocket
Rocket The Log

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