My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Ice Golem Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Skeleton Army Electro Dragon
Zap
Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Rascals Skeleton Army Electro Wizard
The Log
Skeleton Barrel Rascals Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Rascals Skeleton Army
Royal Delivery
Skeleton Barrel Rascals Skeleton Army Electro Dragon Electro Wizard
Fireball
Skeleton Barrel Rascals Skeleton Army Electro Dragon Electro Wizard
Poison
Skeleton Barrel Rascals Skeleton Army Electro Dragon Electro Wizard
Lightning
Ice Golem Electro Dragon Electro Wizard
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Barrel Skeleton Army Electro Wizard Rascals Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Skeleton Barrel Skeleton Army Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Ice Golem Lightning Mega Knight
Rascals
Skeleton Barrel Electro Dragon Electro Wizard
Ice Golem
Skeleton Barrel Electro Dragon Electro Wizard
Skeleton Army
Electro Dragon
Rascals Ice Golem Mega Knight
Lightning
Skeleton Barrel
Electro Wizard
Rascals Ice Golem Mega Knight
Mega Knight
Skeleton Barrel Electro Dragon Electro Wizard

Defense Synergies 0 8

Skeleton Barrel
Mega Knight
Rascals
Ice Golem
Electro Dragon Electro Wizard Mega Knight
Skeleton Army
Electro Dragon Electro Wizard
Electro Dragon
Ice Golem Skeleton Army Electro Wizard
Lightning
Electro Wizard
Ice Golem Skeleton Army Electro Dragon Mega Knight
Mega Knight
Skeleton Barrel Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Ice Golem Electro Dragon Electro Wizard
Skeleton Army Rascals Electro Dragon Electro Wizard Mega Knight
Skeleton Army Mega Knight Rascals Electro Dragon Lightning Electro Wizard
Skeleton Army Rascals Electro Dragon Electro Wizard Mega Knight
Lightning Skeleton Army Mega Knight
Skeleton Army Rascals Electro Dragon Electro Wizard Mega Knight
Lightning Electro Wizard Rascals Electro Dragon
Lightning Skeleton Barrel Rascals Ice Golem Electro Dragon Electro Wizard Mega Knight
Rascals Skeleton Army
Skeleton Army Rascals Ice Golem Electro Wizard Mega Knight
Skeleton Army Electro Wizard Rascals Ice Golem Electro Dragon Mega Knight
Rascals Electro Dragon Electro Wizard
Skeleton Army Mega Knight Rascals Electro Dragon Lightning Electro Wizard
Skeleton Army Mega Knight Rascals Electro Dragon Electro Wizard
Skeleton Army Rascals Electro Wizard Mega Knight
Skeleton Army Rascals Lightning Electro Wizard Mega Knight
Mega Knight Rascals Skeleton Army Electro Dragon Electro Wizard
Mega Knight Rascals Skeleton Army Electro Dragon Electro Wizard
Rascals Ice Golem Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Rascals Skeleton Army Mega Knight Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Mega Knight Ice Golem Electro Wizard
Electro Wizard Skeleton Barrel Ice Golem Electro Dragon Lightning Mega Knight
Skeleton Army Mega Knight Rascals Ice Golem Electro Dragon Lightning Electro Wizard
Skeleton Army Lightning Mega Knight Rascals Ice Golem Electro Wizard
Rascals Skeleton Army Mega Knight
Skeleton Barrel Rascals Ice Golem Electro Dragon Electro Wizard
Rascals Skeleton Army Ice Golem Lightning Electro Wizard
Mega Knight Rascals Skeleton Army
Electro Dragon Lightning Electro Wizard Mega Knight Ice Golem Skeleton Army
Skeleton Army
Mega Knight Rascals Electro Dragon
Skeleton Army Lightning Mega Knight Electro Wizard
Rascals Skeleton Army Lightning Mega Knight Ice Golem
Rascals Skeleton Army Electro Dragon Mega Knight
Rascals Skeleton Army Electro Dragon Electro Wizard Ice Golem Lightning
Mega Knight Rascals Ice Golem Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Rascals Ice Golem Electro Dragon
Skeleton Barrel Electro Dragon Electro Wizard
Lightning Skeleton Barrel Electro Dragon
Lightning Skeleton Barrel Rascals Ice Golem
Mega Knight
Skeleton Barrel Ice Golem Electro Dragon
Skeleton Barrel Ice Golem Electro Dragon Lightning
Skeleton Barrel Electro Dragon Lightning
Lightning Electro Dragon Electro Wizard
Lightning Skeleton Barrel Electro Dragon Electro Wizard
Lightning Electro Dragon
Lightning Skeleton Barrel Ice Golem
Lightning Skeleton Barrel Electro Dragon
Lightning Skeleton Barrel Ice Golem
Lightning Skeleton Barrel Electro Dragon
Lightning Skeleton Barrel Electro Dragon Mega Knight
Lightning
Lightning
Lightning Skeleton Barrel Electro Dragon Electro Wizard Mega Knight
Lightning Skeleton Barrel Electro Dragon Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Skeleton Barrel Electro Dragon
Ice Golem Electro Dragon Mega Knight
Skeleton Barrel Electro Dragon Lightning Electro Wizard
Lightning Skeleton Barrel Electro Dragon Mega Knight
Lightning Skeleton Barrel
Lightning Ice Golem Electro Dragon Electro Wizard
Electro Dragon Lightning Electro Wizard Skeleton Barrel
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon Electro Wizard
Mega Knight
Lightning
Skeleton Barrel Lightning Electro Wizard Skeleton Army Electro Dragon
Lightning Electro Dragon Electro Wizard
Lightning Rascals Electro Dragon Electro Wizard Mega Knight
Skeleton Barrel Ice Golem Electro Dragon Lightning
Lightning
Electro Dragon Mega Knight
Electro Dragon Rascals Lightning Electro Wizard
Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Skeleton Barrel Electro Wizard Mega Knight

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