My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Rascals Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Royal Giant Royal Hogs
Giant Snowball
Skeletons Archers Minions Royal Hogs Witch
Zap
Skeletons Archers Minions Royal Giant Royal Hogs Witch
Barbarian Barrel
Skeletons Archers Rascals Royal Hogs Witch
The Log
Skeletons Archers Rascals Royal Giant Royal Hogs Witch
Earthquake
Skeletons Archers Royal Hogs Witch
Arrows
Skeletons Archers Minions Rascals Royal Hogs Witch
Royal Delivery
Skeletons Archers Minions Rascals Royal Hogs Witch
Fireball
Archers Minions Rascals Royal Hogs Witch
Poison
Archers Minions Rascals Royal Hogs Witch
Lightning
Witch
Rocket
Rascals Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Minions Earthquake Rascals Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Minions Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Giant Royal Hogs
Minions
Royal Giant Rascals Royal Hogs
Rascals
Minions
Royal Giant
Minions Earthquake Archers Witch
Earthquake
Royal Giant Royal Hogs
Royal Hogs
Earthquake Archers Minions
Witch
Royal Giant

Defense Synergies 0 7

Skeletons
Archers Minions Earthquake Witch
Archers
Skeletons Minions Rascals Witch
Minions
Skeletons Archers
Rascals
Archers
Royal Giant
Earthquake
Skeletons
Royal Hogs
Witch
Skeletons Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions
Skeletons Minions Rascals Witch
Witch Skeletons Archers Minions Rascals
Witch Skeletons Minions Rascals
Earthquake
Skeletons Archers Minions Rascals Earthquake
Minions Archers Rascals Witch
Earthquake Rascals
Witch Skeletons Minions Rascals
Skeletons Archers Rascals
Archers Minions Witch Skeletons Rascals Earthquake
Minions Archers Rascals Witch
Skeletons Minions Rascals Earthquake Witch
Minions Rascals Earthquake Witch
Rascals
Rascals
Skeletons Minions Rascals Witch
Archers Minions Rascals Witch
Earthquake Witch Archers Minions Rascals
Rascals Archers Minions Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Archers Witch
Archers
Skeletons Minions Rascals Witch
Rascals
Skeletons Rascals Witch
Skeletons Archers Minions Rascals Witch
Rascals Skeletons Archers Minions Witch
Rascals
Skeletons Minions Witch
Witch Skeletons
Minions Rascals Witch
Rascals Skeletons Witch
Archers Rascals Witch
Rascals Witch Skeletons Archers Minions
Minions Archers Rascals Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Earthquake
Earthquake Rascals
Earthquake
Minions Witch
Archers Earthquake Witch
Earthquake
Minions
Earthquake
Archers
Earthquake
Earthquake Minions
Earthquake
Earthquake Witch
Earthquake
Earthquake
Minions
Archers Earthquake
Earthquake Witch
Minions Earthquake
Earthquake
Earthquake Witch
Witch
Earthquake Witch
Witch
Archers Witch
Minions Witch
Earthquake
Earthquake
Earthquake Archers Minions Witch
Archers Witch
Rascals
Earthquake
Minions Rascals Witch
Witch
Witch

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