My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Rascals Dart Goblin Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Baby Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Dart Goblin Baby Dragon
Zap
Bats Minions Dart Goblin Goblin Giant
Barbarian Barrel
Rascals Dart Goblin Royal Ghost
The Log
Rascals Dart Goblin
Earthquake
Arrows
Bats Minions Rascals Dart Goblin
Royal Delivery
Bats Minions Rascals Dart Goblin Baby Dragon Royal Ghost
Fireball
Minions Rascals Dart Goblin Baby Dragon
Poison
Bats Minions Rascals Dart Goblin
Lightning
Baby Dragon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dart Goblin Royal Ghost Baby Dragon Rascals Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Dart Goblin Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rascals Baby Dragon Goblin Giant
Minions
Bats Rascals Baby Dragon Goblin Giant
Rascals
Bats Minions Dart Goblin Baby Dragon
Dart Goblin
Rascals Baby Dragon Goblin Giant
Rocket
Baby Dragon
Bats Minions Rascals Dart Goblin Goblin Giant
Goblin Giant
Bats Minions Dart Goblin Baby Dragon
Royal Ghost

Defense Synergies 0 12

Bats
Minions Rascals Dart Goblin Baby Dragon Goblin Giant
Minions
Bats Dart Goblin Baby Dragon Goblin Giant
Rascals
Bats Dart Goblin Baby Dragon
Dart Goblin
Bats Minions Rascals Baby Dragon Goblin Giant
Rocket
Baby Dragon
Bats Minions Rascals Dart Goblin
Goblin Giant
Bats Minions Dart Goblin
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Dart Goblin Baby Dragon Goblin Giant
Bats Minions Rascals Dart Goblin
Rocket Bats Minions Rascals Dart Goblin
Bats Minions Rascals Dart Goblin
Rocket
Bats Minions Rascals Dart Goblin Baby Dragon Royal Ghost
Bats Minions Dart Goblin Rocket Rascals Baby Dragon
Rocket Rascals Dart Goblin Baby Dragon Goblin Giant
Minions Rascals
Rascals Dart Goblin Royal Ghost
Bats Minions Dart Goblin Rascals Baby Dragon Goblin Giant Royal Ghost
Minions Bats Rascals Dart Goblin Baby Dragon
Bats Minions Rascals Rocket
Rocket Bats Minions Rascals Dart Goblin Baby Dragon Royal Ghost
Rascals
Rocket Rascals
Bats Minions Rascals
Bats Minions Rascals Dart Goblin Baby Dragon Royal Ghost
Baby Dragon Bats Minions Rascals Dart Goblin Royal Ghost
Dart Goblin
Rascals Royal Ghost Bats Minions Dart Goblin Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Ghost
Rocket Baby Dragon Royal Ghost
Bats Minions Rascals Rocket Goblin Giant
Rocket Bats Rascals Goblin Giant
Rascals Goblin Giant
Rocket Bats Minions Rascals Dart Goblin Baby Dragon Goblin Giant
Rascals Rocket Bats Minions Dart Goblin Goblin Giant
Rascals Goblin Giant
Rocket Bats Minions Baby Dragon
Dart Goblin Goblin Giant
Bats Minions Rascals Dart Goblin
Rocket Goblin Giant
Rascals Rocket Goblin Giant
Rascals Dart Goblin Baby Dragon
Rascals Bats Minions Dart Goblin Rocket Baby Dragon Goblin Giant
Bats Minions Rascals Dart Goblin Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin Rocket Baby Dragon Royal Ghost
Dart Goblin Baby Dragon Royal Ghost
Rocket Dart Goblin Baby Dragon Goblin Giant
Rascals Dart Goblin Rocket
Rocket Baby Dragon
Bats Minions Dart Goblin Rocket Baby Dragon Goblin Giant
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Rocket Bats Minions
Rocket Dart Goblin
Dart Goblin Rocket Baby Dragon
Rocket Dart Goblin Baby Dragon
Minions Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon
Dart Goblin Rocket Baby Dragon
Rocket
Bats Minions Rocket
Rocket Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon Royal Ghost
Baby Dragon
Rocket Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Rocket Bats Minions Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Bats Minions Dart Goblin Rocket
Rocket Dart Goblin Baby Dragon
Rascals Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket
Dart Goblin
Bats Minions Rascals Dart Goblin Rocket Baby Dragon
Bats Dart Goblin Rocket
Dart Goblin Rocket Baby Dragon Goblin Giant Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: