My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Goblin Barrel Princess Bandit
Barbarian Barrel
Goblin Gang Rascals Goblin Barrel Princess Bandit
The Log
Goblin Gang Rascals Goblin Barrel Princess Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Rascals Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Rascals Goblin Barrel Princess Bandit
Fireball
Goblin Gang Rascals Goblin Barrel Princess Bandit
Poison
Bats Goblin Gang Rascals Princess
Lightning
Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Princess Bandit Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Goblin Barrel Bandit
Goblin Gang
Goblin Barrel Princess Bandit
Rascals
Goblin Barrel Bats Bandit
Fireball
The Log Princess
Goblin Barrel
Goblin Gang Rascals Bats Princess Bandit
The Log
Fireball Princess Bandit
Princess
Goblin Gang Fireball Goblin Barrel The Log
Bandit
Bats Goblin Gang Rascals Goblin Barrel The Log

Defense Synergies 1 14

Bats
Rascals The Log Bandit
Goblin Gang
Rascals The Log Princess Bandit
Rascals
Bats Goblin Gang The Log Princess
Fireball
The Log Princess Bandit
Goblin Barrel
The Log
Fireball Bats Goblin Gang Rascals Princess Bandit
Princess
Goblin Gang Rascals Fireball The Log Bandit
Bandit
Bats Goblin Gang Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bats Goblin Gang Rascals The Log Bandit
Goblin Gang Bats Rascals Bandit
Bats Goblin Gang Rascals Bandit
Fireball The Log Princess
Goblin Gang Fireball The Log Bats Rascals Bandit
Bats Goblin Gang Rascals Fireball Princess
Rascals Fireball The Log Bandit
Goblin Gang Rascals Princess
Goblin Gang Rascals Bandit
Bats Goblin Gang Rascals Fireball The Log Princess Bandit
Bats Goblin Gang Rascals Fireball Princess
Bats Goblin Gang Rascals Fireball The Log Bandit
Fireball Bats Goblin Gang Rascals The Log Princess
Goblin Gang Rascals Bandit
Goblin Gang Rascals Fireball The Log Bandit
Bats Goblin Gang Rascals Fireball
Fireball Bats Goblin Gang Rascals The Log Bandit
The Log Bats Rascals Fireball Princess Bandit
Goblin Gang Rascals Bats Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Bandit
Fireball Bandit Goblin Gang The Log
Goblin Gang Bandit Bats Rascals The Log
Goblin Gang Bats Rascals Fireball The Log Bandit
Goblin Gang Rascals Bandit
Fireball Bats Goblin Gang Rascals Princess
Goblin Gang Rascals Bats Fireball Bandit
Rascals
Bats Fireball The Log Bandit
Goblin Gang
Bats Rascals
Fireball The Log
Rascals Goblin Gang Fireball Bandit
Rascals Fireball Princess
Goblin Gang Rascals Bats Fireball The Log
Bats Rascals Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals The Log Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Rascals Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Bandit
Bats Goblin Gang Fireball
Fireball The Log Princess Bandit
Fireball Princess
Fireball The Log Princess Bandit
Fireball Princess Bandit
Princess Fireball The Log
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball
Bats
Fireball The Log Princess Bandit
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Bats Fireball Princess
Bats Fireball
Fireball
Fireball The Log Bandit
Fireball Princess
Fireball The Log Princess
Bats Goblin Gang Fireball Princess Bandit
Fireball Princess
The Log Fireball
Fireball Goblin Gang Rascals Princess
The Log Fireball Princess
Fireball
Bats Goblin Gang Rascals Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: