My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Ram Rider
Giant Snowball
Bats Skeleton Army Balloon Ram Rider
Zap
Bats Skeleton Army Balloon Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Balloon Ram Rider
Fireball
Wizard Skeleton Army Balloon Ram Rider
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Ram Rider
Rocket
Valkyrie Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mini P.E.K.K.A Ram Rider
Arrows
Balloon Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Ram Rider
Valkyrie
Bats Balloon Mini P.E.K.K.A Wizard Ram Rider
Wizard
Mini P.E.K.K.A Valkyrie Balloon Ram Rider
Skeleton Army
Balloon
Bats Arrows Valkyrie Wizard
Ram Rider
Bats Arrows Mini P.E.K.K.A Valkyrie Wizard

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard Skeleton Army Ram Rider
Valkyrie
Bats Arrows Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard
Balloon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie
Bats Ram Rider Arrows Wizard
Arrows Valkyrie Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Arrows Wizard Ram Rider
Arrows Bats Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Mini P.E.K.K.A Ram Rider
Wizard Bats Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Bats Valkyrie Wizard Skeleton Army Ram Rider
Arrows Valkyrie Wizard Bats Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Bats Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Ram Rider
Arrows Wizard Bats Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Bats Mini P.E.K.K.A
Arrows Valkyrie Wizard Ram Rider
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Skeleton Army
Arrows Wizard Ram Rider
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Bats
Bats

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