My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Baby Dragon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Ram Rider
Giant Snowball
Goblin Gang Three Musketeers Baby Dragon Ram Rider
Zap
Goblin Gang Three Musketeers Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Three Musketeers Baby Dragon Ram Rider
Fireball
Goblin Gang Three Musketeers Baby Dragon Ram Rider
Poison
Goblin Gang Three Musketeers
Lightning
Mini P.E.K.K.A Valkyrie Three Musketeers Baby Dragon Ram Rider
Rocket
Valkyrie Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mini P.E.K.K.A Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Ram Rider
Goblin Gang
Mini P.E.K.K.A Valkyrie Three Musketeers Baby Dragon Golem
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon Golem Ram Rider
Valkyrie
Goblin Gang Mini P.E.K.K.A Three Musketeers Baby Dragon Ram Rider
Three Musketeers
Goblin Gang Valkyrie
Baby Dragon
Golem Goblin Gang Mini P.E.K.K.A Valkyrie Ram Rider
Golem
Arrows Baby Dragon Goblin Gang Mini P.E.K.K.A
Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon Ram Rider
Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Three Musketeers
Baby Dragon
Mini P.E.K.K.A Valkyrie
Golem
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Goblin Gang Valkyrie Three Musketeers Ram Rider
Goblin Gang Mini P.E.K.K.A Three Musketeers Ram Rider Valkyrie
Mini P.E.K.K.A Three Musketeers Goblin Gang Valkyrie Ram Rider
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Valkyrie Baby Dragon
Three Musketeers Ram Rider Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Arrows Baby Dragon Ram Rider
Arrows Three Musketeers Goblin Gang Baby Dragon Ram Rider
Mini P.E.K.K.A Goblin Gang Valkyrie Three Musketeers Ram Rider
Valkyrie Three Musketeers Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Gang Three Musketeers Ram Rider
Goblin Gang Mini P.E.K.K.A Three Musketeers Ram Rider
Three Musketeers Arrows Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Valkyrie Three Musketeers Baby Dragon Ram Rider
Arrows Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Three Musketeers Ram Rider
Goblin Gang Valkyrie Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Ram Rider
Goblin Gang Mini P.E.K.K.A Valkyrie Ram Rider
Goblin Gang Mini P.E.K.K.A Valkyrie Three Musketeers Ram Rider
Arrows Goblin Gang Three Musketeers Baby Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Three Musketeers
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Three Musketeers Ram Rider
Valkyrie Three Musketeers Baby Dragon
Goblin Gang Mini P.E.K.K.A Valkyrie Three Musketeers Baby Dragon
Arrows Valkyrie Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Goblin Gang Mini P.E.K.K.A Three Musketeers
Arrows Valkyrie Ram Rider
Arrows Baby Dragon
Three Musketeers Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Goblin Gang
Arrows Three Musketeers Baby Dragon Ram Rider
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Three Musketeers Baby Dragon
Arrows Baby Dragon
Arrows
Three Musketeers
Goblin Gang Baby Dragon
Baby Dragon

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