My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch Royal Ghost
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Witch Royal Ghost
Fireball
Goblin Gang Mega Minion Battle Ram Witch
Poison
Goblin Gang Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Royal Ghost Fireball Mini P.E.K.K.A Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Minion Mini P.E.K.K.A Battle Ram
Goblin Gang
Mini P.E.K.K.A Battle Ram Royal Ghost
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion Battle Ram
Mini P.E.K.K.A
Arrows Goblin Gang
Battle Ram
Arrows Goblin Gang Fireball Witch Royal Ghost
Witch
Battle Ram Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Witch

Defense Synergies 0 9

Arrows
Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mega Minion
Arrows Witch
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Fireball Witch Royal Ghost
Battle Ram
Witch
Mega Minion Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Goblin Gang Mega Minion Witch
Goblin Gang Mini P.E.K.K.A Witch Mega Minion
Mini P.E.K.K.A Witch Goblin Gang Mega Minion
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Mega Minion Royal Ghost
Mega Minion Arrows Goblin Gang Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Royal Ghost
Goblin Gang Witch Arrows Mega Minion Fireball Royal Ghost
Arrows Mega Minion Goblin Gang Fireball Witch
Mini P.E.K.K.A Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Mini P.E.K.K.A Witch
Arrows Fireball Goblin Gang Mega Minion Witch Royal Ghost
Arrows Witch Mega Minion Fireball Royal Ghost
Mini P.E.K.K.A
Goblin Gang Royal Ghost Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch Royal Ghost
Fireball Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Royal Ghost
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Fireball
Goblin Gang Mini P.E.K.K.A Witch
Arrows Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Witch
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Mega Minion Fireball Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Mega Minion Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Mega Minion Witch
Arrows Fireball Witch Royal Ghost
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Mega Minion Witch
Arrows Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost

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