My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Giant Skeleton
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Battle Ram Guards
Barbarian Barrel
Battle Ram Wizard Guards Giant Skeleton
The Log
Battle Ram Guards Giant Skeleton
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Wizard Guards Giant Skeleton
Fireball
Battle Ram Wizard
Poison
Bats Wizard Guards
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Guards Battle Ram Freeze Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram
Battle Ram
The Log Bats Mirror Freeze
Wizard
Giant Skeleton
Mirror
The Log Battle Ram Freeze Giant Skeleton
Guards
The Log
Freeze
Battle Ram Mirror
Giant Skeleton
Bats Wizard Mirror The Log
The Log
Battle Ram Mirror Guards Giant Skeleton

Defense Synergies 0 11

Bats
Freeze Giant Skeleton The Log
Battle Ram
Wizard
Guards Freeze Giant Skeleton The Log
Mirror
The Log
Guards
Wizard Giant Skeleton The Log
Freeze
Bats Wizard
Giant Skeleton
Bats Wizard Guards The Log
The Log
Bats Wizard Mirror Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bats The Log
Bats Freeze Giant Skeleton
Bats Guards
Giant Skeleton The Log
Freeze The Log Bats Guards
Bats Wizard Freeze
Giant Skeleton The Log
Guards Giant Skeleton
Bats Guards Wizard Freeze Giant Skeleton The Log
Bats Wizard
Bats Wizard Guards Freeze Giant Skeleton The Log
Wizard Bats Guards Freeze The Log
Freeze The Log
Wizard Bats
Bats Wizard Guards The Log
Wizard Freeze The Log Bats Guards Giant Skeleton
Wizard Bats Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Wizard The Log
Guards Giant Skeleton Bats The Log
Guards Giant Skeleton Bats The Log
Giant Skeleton Guards
Wizard Bats Freeze
Guards Bats Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Bats The Log
Guards
Bats Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Wizard Guards
Wizard
Guards Bats Freeze Giant Skeleton The Log
Bats Wizard Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Giant Skeleton The Log
The Log
Giant Skeleton The Log
Guards Freeze Giant Skeleton The Log
Wizard The Log
Wizard Bats Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Bats Guards
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Bats
Wizard The Log
Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard Guards Freeze
Wizard The Log
Freeze
Giant Skeleton
Wizard The Log
Bats Guards Freeze
Wizard
Freeze
The Log
Wizard
The Log Wizard
Giant Skeleton
Bats Guards Freeze Giant Skeleton The Log
Bats
Freeze Giant Skeleton The Log

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